using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace Aktywator { public partial class ChooseTournament : Form { private Tournament[] turns; public Tournament chosenTournament; public ChooseTournament() { InitializeComponent(); } private void ChooseTournament_Load(object sender, EventArgs e) { List<Tournament> list = Tournament.getTournaments(); turns = new Tournament[list.Count]; int c = 0; foreach (Tournament t in list) { turns[c++] = t; listBox.Items.Add(t.ToString()); } } private void bChoose_Click(object sender, EventArgs e) { if (listBox.SelectedIndex >= 0) { chosenTournament = turns[listBox.SelectedIndex]; Close(); } } private void listBox_MouseDoubleClick(object sender, MouseEventArgs e) { bChoose_Click(sender, e); } } }