From af68030fcf0c266300feb2c100149ecadef7d364 Mon Sep 17 00:00:00 2001 From: xue <> Date: Sun, 16 Jul 2006 01:50:23 +0000 Subject: Merge from 3.0 branch till 1264. --- demos/quickstart/protected/pages/Advanced/Assets.page | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'demos/quickstart/protected/pages/Advanced/Assets.page') diff --git a/demos/quickstart/protected/pages/Advanced/Assets.page b/demos/quickstart/protected/pages/Advanced/Assets.page index e79f4ecf..8c7980a6 100644 --- a/demos/quickstart/protected/pages/Advanced/Assets.page +++ b/demos/quickstart/protected/pages/Advanced/Assets.page @@ -36,7 +36,7 @@ Asset publishing is managed by the System.Web.TAssetManager module. By

Performance

-PRADO uses caching techniques to ensure the efficiency of asset publishing. Publishing an asset essentially requires file copy operation, which is expensive. To save unnecessary file copy operations, System.Web.TAssetManager only publishes an asset when it has a newer file modification time than the published file. When an application runs under the Performance mode, such timestamp checkings are also omitted. +PRADO uses caching techniques to ensure the efficiency of asset publishing. Publishing an asset essentially requires file copy operation, which is expensive. To save unnecessary file copy operations, System.Web.TAssetManager only publishes an asset when it has a newer file modification time than the published file. When an application runs under the Performance mode, such timestamp checking is also omitted.

ADVISORY: Do not overuse asset publishing. The asset concept is mainly used to help better reuse and redistribute component classes. Normally, you should not use asset publishing for resources that are not bound to any component in an application. For example, you should not use asset publishing for images that are mainly used as design elements (e.g. logos, background images, etc.) Let Web server to directly serve these images will help improve the performance of your application. -- cgit v1.2.3