From 30eddf57c8de433e8ea02b9e552c8e1744a505a7 Mon Sep 17 00:00:00 2001 From: wei <> Date: Sun, 7 May 2006 03:34:25 +0000 Subject: Add search to quickstart demo. --- .../protected/pages/Advanced/Scripts.page | 397 +++++++++++++++++++++ 1 file changed, 397 insertions(+) create mode 100644 demos/quickstart/protected/pages/Advanced/Scripts.page (limited to 'demos/quickstart/protected/pages/Advanced/Scripts.page') diff --git a/demos/quickstart/protected/pages/Advanced/Scripts.page b/demos/quickstart/protected/pages/Advanced/Scripts.page new file mode 100644 index 00000000..5921e865 --- /dev/null +++ b/demos/quickstart/protected/pages/Advanced/Scripts.page @@ -0,0 +1,397 @@ + +

Introduction to Javascript

+This guide is based on the +Quick guide to somewhat advanced JavaScript tour of some OO features by Sergio Pereira. + +

Hey, I didn't know you could do that

+

+ If you are a web developer and come from the same place I do, you have probably + used quite a bit of Javascript in your web pages, mostly as UI glue. +

+

+ + Until recently, I knew that Javascript had more OO capabilities than I was employing, + but I did not feel like I needed to use it. As the browsers started to support a more + standardized featureset of Javascript and the DOM, it became viable to write more + complex and functional code to run on the client. That helped giving birth to the + AJAX phenomena. +

+

+ As we all start to learn what it takes to write our cool, AJAXy applications, we begin + to notice that the Javascript we used to know was really just the tip of the iceberg. + We now see Javascript being used beyond simple UI chores like input validation and frivolous + tasks. The client code now is far more advanced and layered, much like a real desktop + application or a client-server thick client. We see class libraries, object models, + hierarchies, patterns, and many other things we got used to seeing only in our server + side code. +

+

+ In many ways we can say that suddenly the bar was put much higher than before. It takes + a heck lot more proficiency to write applications for the new Web and we need to improve + our Javascript skills to get there. + If you try to use many of the existing javascript libraries out there, like + Prototype.js, + Scriptaculous, + moo.fx, + Behaviour, + YUI, + etc you'll eventually find yourself reading the JS code. Maybe because you want + to learn how they do it, or because you're curious, or more often because that's the + only way to figure out how to use it, since documentation does not seem to be highly + regarded with most of these libraries. Whatever the case may be, you'll face some + kung-fu techniques that will be foreign and scary if you haven't seen anything like + that before. +

+ +

+ The purpose of this article is precisely explaining the types of constructs that + many of us are not familiar with yet. +

+ + +

JSON (JavaScript Object Notation)

+

+ JavaScript Object Notation (JSON,) is one of the new + buzzwords popping up around the AJAX theme. JSON, simply put, is a way of + declaring an object in javascript. Let's see an example right away and note + how simple it is. +

+ +var myPet = { color: 'black', leg_count: 4, communicate: function(repeatCount){ +for(i=0;i<repeatCount;i++) alert('Woof!');} }; + + +

+ Let's just add little bit of formatting so it looks more like how we usually find out there: +

+ +var myPet = +{ + color: 'black', + legCount: 4, + communicate: function(repeatCount) + { + for(i=0;i<repeatCount;i++) + alert('Woof!'); + } +}; + +

+ Here we created a reference to an object with two properties (color + and legCount) and a method (communicate.) + It's not hard to figure out that the object's properties and methods + are defined as a comma delimited list. Each of the members is introduced by name, followed + by a colon and then the definition. In the case of the properties it is easy, just the value + of the property. The methods are created by assigning an anonymous function, which we will + explain better down the line. + After the object is created and assigned to the variable myPet, + we can use it like this: +

+ + +alert('my pet is ' + myPet.color); +alert('my pet has ' + myPet.legCount + ' legs'); +//if you are a dog, bark three times: +myPet.communicate(3); + +

+ You'll see JSON used pretty much everywhere in JS these days, as arguments to functions, + as return values, as server responses (in strings,) etc. +

+ +

What do you mean? A function is an object too?

+

+ This might be unusual to developers that never thought about that, but in JS a function is + also an object. You can pass a function around as an argument to another function just like + you can pass a string, for example. This is extensively used and very handy. +

+ +

+ Take a look at this example. We will pass functions to another function that will use them. +

+ +var myDog = +{ + bark: function() + { + alert('Woof!'); + } +}; + +var myCat = +{ + meow: function() + { + alert('I am a lazy cat. I will not meow for you.'); + } +}; + +function annoyThePet(petFunction) +{ + //let's see what the pet can do + petFunction(); +} + +//annoy the dog: +annoyThePet(myDog.bark); +//annoy the cat: +annoyThePet(myCat.meow); + +

+ Note that we pass myDog.bark and myCat.meow without appending parenthesis + "()" to them. If we did that we would not be passing + the function, rather we would be calling the method and passing the return value, + undefined in both cases here. +

+ +

+ If you want to make my lazy cat start barking, you can easily do this: +

+ +myCat.meow = myDog.bark; +myCat.meow(); //alerts 'Woof!' + + +

Arrays, items, and object members

+

+ The following two lines in JS do the same thing. +

+ + +var a = new Array(); +var b = []; + +

+ As I'm sure you already know, you can access individual items in an array + by using the square brackets: +

+ +var a = ['first', 'second', 'third']; +var v1 = a[0]; +var v2 = a[1]; +var v3 = a[2]; + +

+ + But you are not limited to numeric indices. You can access any member of a JS + object by using its name, in a string. The following example creates an empty + object, and adds some members by name. +

+ +var obj = {}; //new, empty object +obj['member_1'] = 'this is the member value'; +obj['flag_2'] = false; +obj['some_function'] = function(){ /* do something */}; + +

+ The above code has identical effect as the following: +

+ +var obj = +{ + member_1:'this is the member value', + flag_2: false, + some_function: function(){ /* do something */} +}; + + +

+ In many ways, the idea of objects and associative arrays (hashes) in JS are not + distiguishable. The following two lines do the same thing too. +

+ +obj.some_function(); +obj['some_function'](); + + + +

Enough about objects, may I have a class now?

+

+ + The great power of object oriented programming languages derive from the use + of classes. I don't think I would have guessed how classes are defined in JS + using only my previous experience with other languages. Judge for yourself. +

+ +//defining a new class called Pet +var Pet = function(petName, age) +{ + this.name = petName; + this.age = age; +}; + +//let's create an object of the Pet class +var famousDog = new Pet('Santa\'s Little Helper', 15); +alert('This pet is called ' + famousDog.name); + +

+ Let's see how we add a method to our Pet class. We will be using the + prototype property that all classes have. The prototype + property is an object that contains all the members that any object of the class will have. + Even the default JS classes, like String, Number, + and Date have a prototype object that we + can add methods and properties to and make any object of that class automatically gain this new member. +

+ + +Pet.prototype.communicate = function() +{ + alert('I do not know what I should say, but my name is ' + this.name); +}; + +

+ That's when a library like prototype.js comes in + handy. If we are using prototype.js, we can make our code look cleaner (at least in my opinion.) +

+ +var Pet = Class.create(); +Pet.prototype = +{ + //our 'constructor' + initialize: function(petName, age) + { + this.name = petName; + this.age = age; + }, + + communicate: function() + { + alert('I do not know what I should say, but my name is ' + this.name); + } +}; + + +

Functions as arguments, an interesting pattern

+

+ If you have never worked with languages that support closures + you may find the following idiom too funky. +

+ +var myArray = ['first', 'second', 'third']; +myArray.each( function(item, index) +{ + alert('The item in the position #' + index + ' is:' + item); +}); + +

+ + Whoa! Let's explain what is going on here before you decide I've gone too + far and navigate to a better article than this one. +

+

+ First of all, in the above example we are using the prototype.js library, which + adds the each function to the Array class. The each function accepts one + argument that is a function object. This function, in turn, will be called once + for each item in the array, passing two arguments when called, the item and the index + for the current item. Let's call this function our iterator function. + We could have also written the code like this. +

+ +function myIterator(item, index) +{ + alert('The item in the position #' + index + ' is:' + item); +} + +var myArray = ['first', 'second', 'third']; +myArray.each( myIterator ); + +

+ But then we would not be doing like all the cool kids in school, right? + More seriously, though, this last format is simpler to understand but causes + us to jump around in the code looking for the myIterator function. It's nice + to have the logic of the iterator function right there in the same place + it's called. Also, in this case, we will not need the iterator function anywhere + else in our code, so we can transform it into an anonymous function without penalty. +

+ +

This is this but sometimes this is also that

+

+ + One of the most common troubles we have with JS when we start writing our code + it the use of the this keyword. It could be a real + tripwire. +

+

+ As we mentioned before, a function is also an object in JS, and sometimes we + do not notice that we are passing a function around. +

+

+ Take this code snippet as an example. +

+ +function buttonClicked() +{ + alert('button ' + this.id + ' was clicked'); +} + +var myButton = document.getElementById('someButtonID'); +var myButton2 = document.getElementById('someOtherButtonID'); +myButton.onclick = buttonClicked; +myButton2.onclick = buttonClicked; + +

+ Because the buttonClicked function is defined outside any object we may tend to + think the this keyword will contain a reference to + the window or document + object (assuming this code is in the middle of an HTML page viewed in a browser.) +

+ +

+ But when we run this code we see that it works as intended and displays the id of + the clicked button. What happened here is that we made the onclick method of each button contain the + buttonClicked object reference, replacing whatever was there before. Now + whenever the button is clicked, the browser will execute something similar to the following line. +

+ +myButton.onclick(); + +

+ + That isn't so confusing afterall, is it? But see what happens you start having other + objects to deal with and you want to act on these object upon events like the button's click. +

+ +var myHelper = +{ + formFields: [ ], + emptyAllFields: function() + { + for(i=0; i < this.formFields.length; i++) + { + var elementID = this.formFields[i]; + var field = document.getElementById(elementID); + field.value = ''; + } + } +}; + +//tell which form fields we want to work with +myHelper.formFields.push('txtName'); +myHelper.formFields.push('txtEmail'); +myHelper.formFields.push('txtAddress'); + +//clearing the text boxes: +myHelper.emptyAllFields(); + +var clearButton = document.getElementById('btnClear'); +clearButton.onclick = myHelper.emptyAllFields; + +

+ So you think, nice, now I can click the Clear button on my page and those three text boxes + will be emptied. Then you try clicking the button only to get a runtime error. The error + will be related to (guess what?) the this keyword. + The problem is that this.formFields is not defined if + this containz a referece to the button, which is + precisely what's happening. One quick solution would be to rewrite our last line of code. +

+ + +clearButton.onclick = function() +{ + myHelper.emptyAllFields(); +}; + +

+ That way we create a brand new function that calls our helper method within the helper object's context. +

+
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