-Having seen the simple "Hello World" application, we now build a more complex application called "Hangman Game". In this game, the player is asked to guess a word, a letter at a time. If he guesses a letter right, the letter will be shown in the word. The player can continue to guess as long as the number of his misses is within a prespecified bound. The player wins the game if he finds out the word within the miss bound, or he loses. -
--To facilitate the building of this game, we show the state transition diagram of the gaming process in the following, -
--To be continued... -
--"Hello World" perhaps is the simplest interactive PRADO application that you can build. It displays to end-users a page with a submit button whose caption is Click Me. When the user clicks on the button, the button changes the caption to Hello World. -
--There are many approaches that can achieve the above goal. One can submit the page to the server, examine the POST variable, and generate a new page with the button caption updated. Or one can simply use JavaScript to update the button caption upon its onclick event. -
--PRADO promotes component-based and event-driven Web programming. The button is represented by a TButton object. It encapsulates the button caption as the Text property and associates the user button click action with a server-side Click event. Therefore, the "Hello World" task can be handled intuitively and easily. One simply needs to attach a function to the button's Click event. Within the function, the button's Text property is modified as "Hello World". The following diagram shows the above sequence, -
- --The code that a developer needs to write is merely the following event handler function, where $sender refers to the button object. -
--public function buttonClicked($sender,$param) -{ - $sender->Text="Hello World"; -} -- -