/** * Similar to bindAsEventLister, but takes additional arguments. */ Function.prototype.bindEvent = function() { var __method = this, args = $A(arguments), object = args.shift(); return function(event) { return __method.apply(object, [event || window.event].concat(args)); } } /** * Creates a new function by copying function definition from * the base and optional definition. * @param function a base function to copy from. * @param array additional definition * @param function return a new function with definition from both * base and definition. */ Class.extend = function(base, definition) { var component = Class.create(); Object.extend(component.prototype, base.prototype); if(definition) Object.extend(component.prototype, definition); return component; } /* Base, version 1.0.2 Copyright 2006, Dean Edwards License: http://creativecommons.org/licenses/LGPL/2.1/ */ /* var Base = function() { if (arguments.length) { if (this == window) { // cast an object to this class Base.prototype.extend.call(arguments[0], arguments.callee.prototype); } else { this.extend(arguments[0]); } } }; Base.version = "1.0.2"; Base.prototype = { extend: function(source, value) { var extend = Base.prototype.extend; if (arguments.length == 2) { var ancestor = this[source]; // overriding? if ((ancestor instanceof Function) && (value instanceof Function) && ancestor.valueOf() != value.valueOf() && /\bbase\b/.test(value)) { var method = value; // var _prototype = this.constructor.prototype; // var fromPrototype = !Base._prototyping && _prototype[source] == ancestor; value = function() { var previous = this.base; // this.base = fromPrototype ? _prototype[source] : ancestor; this.base = ancestor; var returnValue = method.apply(this, arguments); this.base = previous; return returnValue; }; // point to the underlying method value.valueOf = function() { return method; }; value.toString = function() { return String(method); }; } return this[source] = value; } else if (source) { var _prototype = {toSource: null}; // do the "toString" and other methods manually var _protected = ["toString", "valueOf"]; // if we are prototyping then include the constructor if (Base._prototyping) _protected[2] = "constructor"; for (var i = 0; (name = _protected[i]); i++) { if (source[name] != _prototype[name]) { extend.call(this, name, source[name]); } } // copy each of the source object's properties to this object for (var name in source) { if (!_prototype[name]) { extend.call(this, name, source[name]); } } } return this; }, base: function() { // call this method from any other method to invoke that method's ancestor } }; Base.extend = function(_instance, _static) { var extend = Base.prototype.extend; if (!_instance) _instance = {}; // build the prototype Base._prototyping = true; var _prototype = new this; extend.call(_prototype, _instance); var constructor = _prototype.constructor; _prototype.constructor = this; delete Base._prototyping; // create the wrapper for the constructor function var klass = function() { if (!Base._prototyping) constructor.apply(this, arguments); this.constructor = klass; }; klass.prototype = _prototype; // build the class interface klass.extend = this.extend; klass.implement = this.implement; klass.toString = function() { return String(constructor); }; extend.call(klass, _static); // single instance var object = constructor ? klass : _prototype; // class initialisation if (object.init instanceof Function) object.init(); return object; }; Base.implement = function(_interface) { if (_interface instanceof Function) _interface = _interface.prototype; this.prototype.extend(_interface); }; */ /* * Signals and Slots for Prototype: Easy custom javascript events * http://tetlaw.id.au/view/blog/signals-and-slots-for-prototype-easy-custom-javascript-events * Andrew Tetlaw * Version 1 (2006-05-03) * * http://creativecommons.org/licenses/by-sa/2.5/ */ Signal = { throwErrors : true, MT : function(){ return true }, connect : function(obj1, func1, obj2, func2, options) { var options = Object.extend({ connectOnce : false }, options || {}); if(typeof func1 != 'string' || typeof func2 != 'string') return; var sigObj = obj1 || window; var slotObj = obj2 || window; var signame = func1+'__signal_'; var slotsname = func1+'__slots_'; if(!sigObj[signame]) { // having the slotFunc in a var and setting it by using an anonymous function in this way // is apparently a good way to prevent memory leaks in IE if the objects are DOM nodes. var slotFunc = function() { var args = arguments; var result = sigObj[signame].apply(sigObj,args); sigObj[slotsname].each(function(slot){ try { if(slot && slot[0]) { // testing for null, a disconnect may have nulled this slot slot[0][slot[1]].apply(slot[0],args); //[0] = obj, [1] = func name } } catch(e) { if(Signal.throwErrors) throw e; } }); return result; }; (function() { sigObj[slotsname] = $A([]); sigObj[signame] = sigObj[func1] || Signal.MT; sigObj[func1] = slotFunc; })(); } var con = (sigObj[slotsname].length > 0) ? (options.connectOnce ? !sigObj[slotsname].any(function(slot) { return (slot[0] == slotObj && slot[1] == func2) }) : true) : true; if(con) { sigObj[slotsname].push([slotObj,func2]); } }, connectOnce : function(obj1, func1, obj2, func2, options) { Signal.connect(obj1, func1, obj2, func2, Object.extend(options || {}, {connectOnce : true})) }, disconnect : function(obj1, func1, obj2, func2, options) { var options = Object.extend({ disconnectAll : false }, options || {}); if(typeof func1 != 'string' || typeof func2 != 'string') return; var sigObj = obj1 || window; var slotObj = obj2 || window; var signame = func1+'__signal_'; var slotsname = func1+'__slots_'; // I null them in this way so that any currectly active signal will read a null slot, // otherwise the slot will be applied even though it's been disconnected if(sigObj[slotsname]) { if(options.disconnectAll) { sigObj[slotsname] = sigObj[slotsname].collect(function(slot) { if(slot[0] == slotObj && slot[1] == func2) { slot[0] = null; return null; } else { return slot; } }).compact(); } else { var idx = -1; sigObj[slotsname] = sigObj[slotsname].collect(function(slot, index) { if(slot[0] == slotObj && slot[1] == func2 && idx < 0) { //disconnect first match idx = index; slot[0] = null; return null; } else { return slot; } }).compact(); } } }, disconnectAll : function(obj1, func1, obj2, func2, options) { Signal.disconnect(obj1, func1, obj2, func2, Object.extend(options || {}, {disconnectAll : true})) } }