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import re
from copy import copy
from datetime import datetime
from os import path
from jinja2 import Environment, FileSystemLoader
from sqlalchemy import text
from sqlalchemy.exc import ProgrammingError
from .butler import cutoff, get_line, get_opponents, get_room, normalize, get_old_normbutler
from .config import load_config
from .db import get_session
from .model import AusButler, Butler
from .tour_config import Constants, Translations
class Interface(object):
def __init__(self, config):
db_config = load_config('db')
print 'Tournament name: %s' % (db_config['db'])
self.session = get_session(db_config)
self.config = config
self.output_path = self.config.get('output_path', Constants.path)
self.translation = Translations()
self.template = Environment(loader=FileSystemLoader('template'))
self.template.filters['translate'] = self.translation.get_translation
self.old_butler_normalized = False
def calculate_all(self):
self.init_db()
self.populate_db()
self.opp_scores()
self.normalize_scores()
def init_db(self, force=False):
from .model import Base
if force:
Base.metadata.drop_all(self.session.get_bind())
Base.metadata.create_all(self.session.get_bind())
def populate_db(self):
self.session.query(AusButler).delete()
if Constants.oldbutler is not None:
old_bulter_query = text(
'SELECT * FROM %s.butler WHERE id IN (SELECT id FROM players)' % Constants.oldbutler)
old_normbutler_query = text(
'SELECT id, SUM(cut_score), SUM(corrected_score) FROM %s.aus_butler WHERE id IN (SELECT id FROM players) GROUP BY id' % Constants.oldbutler
)
try:
old_normbutler = self.session.execute(old_normbutler_query)
self.old_butler_normalized = True
print 'WARNING: Old butler was normalized, but will not be normalized with scores from current tournament'
except ProgrammingError:
print 'WARNING: Old butler was not normalized, approximation from score per board will be used'
old_normbutler = None
for row in self.session.execute(old_bulter_query):
if row[2] > 0:
old_norm = get_old_normbutler(old_normbutler, row[0]) if old_normbutler is not None else None
aus_b = AusButler()
aus_b.id = row[0]
aus_b.match = 0
aus_b.segment = 0
aus_b.score = row[1] * row[2]
aus_b.cut_score = old_norm[1] if old_norm is not None else aus_b.score
aus_b.corrected_score = old_norm[2] if old_norm is not None else aus_b.score
aus_b.board_count = row[2]
self.session.add(aus_b)
column_name = re.compile(r'^seg(\d+)(_(\d+))?$')
for butler in self.session.query(Butler).all():
for column, value in butler.__dict__.iteritems():
column_match = re.match(column_name, column)
if column_match:
if value is not None:
round_no = int(column_match.group(1), base=10)
if Constants.segmentsperround > 1:
segm_no = int(column_match.group(3))
else:
segm_no = 1
if round_no < Constants.rnd or (
round_no == Constants.rnd and segm_no <= Constants.segm):
aus_b = AusButler()
aus_b.id = butler.id
aus_b.match = round_no
aus_b.segment = segm_no
aus_b.score = float(value)
aus_b.cut_score = cutoff(
aus_b.score,
self.config['cutoff_point'],
self.config['cutoff_rate'])
aus_b.board_count = aus_b.table.butler_count[
get_room(aus_b, butler.id)]
self.session.add(aus_b)
self.session.commit()
def __filter_opp_score(self, butler, opp_butler):
if self.config['only_current']:
return opp_butler.match < butler.match or \
(opp_butler.match == butler.match and
opp_butler.segment <= butler.segment)
else:
return True
def opp_scores(self):
butlers = self.session.query(AusButler).filter(
AusButler.match > 0).all()
opp_butlers = self.session.query(AusButler).all()
for butler in butlers:
opps = get_opponents(butler, butler.id)
averages = {opps[0]: {'sum': 0.0, 'count': 0},
opps[1]: {'sum': 0.0, 'count': 0}}
for opp_butler in opp_butlers:
if opp_butler.id in opps \
and self.__filter_opp_score(butler, opp_butler):
averages[opp_butler.id]['sum'] += opp_butler.cut_score
averages[opp_butler.id]['count'] += opp_butler.board_count
butler.opp_score = sum(
[opp['sum'] / opp['count'] if opp['count'] > 0 else 0.0
for opp in averages.values()]
) / 2
self.session.commit()
def normalize_scores(self):
for butler in self.session.query(AusButler).filter(
AusButler.match > 0).all():
butler.corrected_score = normalize(
butler, self.config['opponent_factor'])
self.session.commit()
def generate_all(self):
files = []
files += self.generate_segments()
files += self.generate_frames()
files += self.generate_table()
return list(set(files))
def generate_frames(self):
files = []
template = self.template.get_template('frame.html')
for round_no in range(1, Constants.rnd + 1):
for segment_no in range(1, Constants.segmentsperround + 1):
first_board = 1 + (segment_no - 1) * Constants.boardspersegment
filename = '%snormbutler%d-%d.htm' % (
Constants.shortname,
round_no, segment_no
)
file(path.join(self.output_path, filename), 'w').write(
template.render({
'prefix': Constants.shortname,
'round_no': round_no,
'segment_no': segment_no,
'first_board': first_board
}).encode('utf8')
)
files.append(filename)
return files
def generate_segments(self):
files = []
template = self.template.get_template('segment.html')
for round_no in range(1, Constants.rnd + 1):
for segment_no in range(1, Constants.segmentsperround + 1):
first_board = 1 + (segment_no - 1) * Constants.boardspersegment
filename = '%snormbutler%d-%d.html' % (
Constants.shortname,
round_no, segment_no
)
results = {}
for butler in self.session.query(AusButler).filter(
AusButler.match == round_no,
AusButler.segment == segment_no):
line = 'TABLE_%s' % (get_line(butler, butler.id))
position = '%d%s' % (
butler.table.tabl,
self.translation.get_translation(line)
)
if position not in results:
results[position] = {'players': []}
results[position]['place'] = ''
results[position]['players'].append(
str(butler.player).decode('utf8'))
results[position]['position'] = position
results[position]['team'] = str(
butler.player.team_).decode('utf8')
results[position]['score'] = butler.score
results[position]['opp_score'] = butler.opp_score
results[position]['norm_score'] = butler.corrected_score
results = sorted(results.values(),
key=lambda r: r['norm_score'], reverse=True)
place = 1
previous = None
for r in range(0, len(results)):
if results[r]['norm_score'] != previous:
results[r]['place'] = place
previous = results[r]['norm_score']
place += 1
file(path.join(self.output_path, filename), 'w').write(
template.render({
'prefix': Constants.shortname,
'logoh': Constants.logoh,
'round_no': round_no,
'segment_no': segment_no,
'per_round': Constants.segmentsperround,
'results': results,
'boards': range(
first_board,
first_board + Constants.boardspersegment
),
'date': datetime.now().strftime('%Y-%m-%d'),
'time': datetime.now().strftime('%H:%M')
}).encode('utf8')
)
files.append(filename)
return files
def generate_table(self):
template = self.template.get_template('table.html')
filename = '%snormbutler.html' % (Constants.shortname)
old_prefix = None
segments = []
result_template = []
old_butler_present = False
if Constants.oldbutler:
old_prefix = self.session.execute(text(
'SELECT shortname FROM %s.admin LIMIT 1' % Constants.oldbutler
)).fetchone()[0]
segments.append({
'round': 0, 'segment': 0,
'label': Constants.oldbutler,
'link': ('%snormbutler.html' if self.old_butler_normalized else '%sbutler.html') % old_prefix
})
result_template.append('')
old_butler_present = True
for rnd in range(1, Constants.rnd + 1):
for segment in range(1, Constants.segmentsperround + 1):
segments.append({'round': rnd, 'segment': segment})
result_template.append('')
players = {}
for butler in self.session.query(AusButler).all():
if butler.id not in players:
players[butler.id] = {
'name': str(butler.player).decode('utf8'),
'team': str(butler.player.team_).decode('utf8'),
'sum': 0,
'count': 0,
'results': copy(result_template)
}
players[butler.id]['sum'] += butler.corrected_score
players[butler.id]['count'] += butler.board_count
players[butler.id]['results'][
((butler.match - 1) * Constants.segmentsperround +
(butler.segment - 1) + old_butler_present) if butler.match > 0 else 0
] = butler.corrected_score
for player in players.values():
if player['count'] > 0:
player['sum'] /= player['count']
players = sorted(players.values(),
key=lambda p: p['sum'], reverse=True)
board_threshold = Constants.boardspersegment
board_threshold *= Constants.segmentsperround
board_threshold *= Constants.rnd + (
Constants.roundcnt * (Constants.minbutler / 100.0 - 1)
)
above_threshold = []
below_threshold = []
for player in players:
if player['count'] >= board_threshold:
above_threshold.append(player)
else:
below_threshold.append(player)
for p_list in [above_threshold, below_threshold]:
place = 1
prev = None
for player in p_list:
if player['sum'] != prev:
player['place'] = place
prev = player['sum']
place += 1
file(path.join(self.output_path, filename), 'w').write(
template.render({
'prefix': Constants.shortname,
'logoh': Constants.logoh,
'percent_threshold': Constants.minbutler,
'segments': segments,
'segment_limit': self.config['segments_in_table_limit'],
'per_round': Constants.segmentsperround,
'above_threshold': above_threshold,
'below_threshold': below_threshold,
'date': datetime.now().strftime('%Y-%m-%d'),
'time': datetime.now().strftime('%H:%M')
}).encode('utf8')
)
return [filename]
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