import re from .PBNBoard import PBNBoard as pbb from .ParContract import ParContract from .Exceptions import FieldNotFoundException class ParScore(object): _pbn_contract_pattern = re.compile(r'(\d)([CDHSN])(X?)\s+([NESW])') _pbn_score_pattern = re.compile(r'(NS|EW)\s+(-?\d})') _jfr_contract_pattern = re.compile(r'^(\d)([CDHSN])(D?)([NESW])(-?\d+)$') def __init__(self, board): self._board = board def get_pbn_par_contract(self): contract_field = self._board.get_optimum_result() if 'Pass' == contract_field: return ParContract() contract_match = self._pbn_contract_pattern.match(contract_field) if not contract_match: raise ParScoreInvalidException( 'Invalid format for OptimumResult field: ' + contract_field) score_field = self._board.get_optimum_score() score_match = self._pbn_score_pattern.match(score_field) if not score_match: raise ParScoreInvalidException( 'Invalid format for OptimumScore field: ' + scoreField) score = int(score_match.group(2)) if 'EW' == score_match.group(1): score = -score contract = ParContract( int(contract_match.group(1)), contract_match.group(2)[0], contract_match.group(4)[0], 'X' == contract_match.group(3), score) return contract.validate() def get_jfr_par_contract(self): par_string = self._board.get_minimax() par_match = self._jfr_contract_pattern.match(par_string) if not par_match: raise ParScoreInvalidException( 'Invalid format for Minimax field: ' + par_string) if '0' == par_match.group(4): return ParContract() # pass-out contract = ParContract( int(par_match.group(1)), par_match.group(2)[0], par_match.group(4)[0], 'D' == par_match.group(3), int(par_match.group(5))) return contract.validate() def _determine_vulnerability(self, vulnerability, declarer): vulnerability = vulnerability.upper() return vulnerability in ['ALL', 'BOTH'] \ or (vulnerability not in ['LOVE', 'NONE'] \ and declarer in vulnerability) def _get_highest_makeable_contract(self, dd_table, for_ns=True, for_ew=True): contract = ParContract() tricks = 0 for i in range(3, -1, -1): if ((i % 2 == 0) and for_ns) \ or ((i % 2 == 1) and for_ew): for j in range(0, 5): level = dd_table[i][j] - 6 denomination = pbb.DENOMINATIONS.index( contract.denomination) \ if contract.denomination in pbb.DENOMINATIONS \ else -1 if (level > contract.level) \ or ((level == contract.level) \ and (j > denomination)): contract.level = level contract.denomination = pbb.DENOMINATIONS[j] contract.declarer = pbb.PLAYERS[i] tricks = dd_table[i][j] vulnerability = self._board.get_vulnerable().upper() vulnerable = self._determine_vulnerability( vulnerability, contract.declarer) contract.score = contract.calculate_score(tricks, vulnerable) return contract def get_dd_table_par_contract(self, dd_table): dealer = self._board.get_dealer() vulnerability = self._board.get_vulnerable().upper() ns_highest = self._get_highest_makeable_contract( dd_table, True, False); ew_highest = self._get_highest_makeable_contract( dd_table, False, True) if ns_highest == ew_highest: return ns_highest.validate() \ if dealer in ['N', 'S'] else ew_highest.validate() highest = max(ns_highest, ew_highest) other_side_highest = min(ew_highest, ns_highest) ns_playing = highest.declarer in ['N', 'S'] defense_vulnerability = self._determine_vulnerability( vulnerability, 'E' if ns_playing else 'N') highest_defense = highest.get_defense(dd_table, defense_vulnerability) if highest_defense is not None: # Highest contract has profitable defense return highest_defense.validate() denomination_index = pbb.DENOMINATIONS.index(highest.denomination) \ if highest.denomination in pbb.DENOMINATIONS \ else -1 declarer_index = pbb.PLAYERS.index(highest.declarer) \ if highest.declarer in pbb.PLAYERS else -1 player_indexes = [declarer_index, (declarer_index + 2) % 4] vulnerable = self._determine_vulnerability( vulnerability, highest.declarer) score_squared = highest.score * highest.score possible_optimums = [] for i in range(0, 5): for player in player_indexes: level = highest.level if i > denomination_index: level -= 1 while level > 0: contract = ParContract( level, pbb.DENOMINATIONS[i], pbb.PLAYERS[player], False, 0) contract.score = contract.calculate_score( dd_table[player][i], vulnerable) if other_side_highest > contract: # Contract is lower than other side's contract break if (highest.score * contract.score) > 0: # Contract makes if abs(contract.score) >= abs(highest.score): # Contract is profitable defense = contract.get_defense( dd_table, defense_vulnerability) if defense is not None \ and (contract.score * contract.score) \ > (contract.score * defense.score): # Contract has defense possible_optimums.append(defense) # So lower contracts will too. break else: # Contract does not have defense possible_optimums.append(contract) else: # Contract is not profitable break level -= 1 for contract in possible_optimums: if abs(contract.score) > abs(highest.score): # Contract is more profitable highest = contract else: if contract.score == highest.score: if highest > contract: # Equally profitable, but lower highest = contract return highest.validate() def get_par_contract(self, dd_table): try: return self.get_jfr_par_contract() except FieldNotFoundException: try: return self.get_pbn_par_contract() except FieldNotFoundException: return self.get_dd_table_par_contract(dd_table)