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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace Aktywator
{
public struct TournamentListItem
{
public int Type;
public string Name;
public string Label;
}
public partial class ChooseTournament : Form
{
private TournamentListItem[] turns;
public MySQLTournament chosenTournament;
public ChooseTournament()
{
InitializeComponent();
}
private void ChooseTournament_Load(object sender, EventArgs e)
{
List<TournamentListItem> list = MySQLTournament.getTournaments();
turns = new TournamentListItem[list.Count];
int c = 0;
foreach (TournamentListItem t in list)
{
turns[c++] = t;
listBox.Items.Add(t.Label);
}
}
private void bChoose_Click(object sender, EventArgs e)
{
if (listBox.SelectedIndex >= 0)
{
switch (turns[listBox.SelectedIndex].Type)
{
case Tournament.TYPE_PARY:
chosenTournament = new ParyTournament(turns[listBox.SelectedIndex].Name);
break;
case Tournament.TYPE_TEAMY:
chosenTournament = new TeamyTournament(turns[listBox.SelectedIndex].Name);
break;
}
Close();
}
}
private void listBox_MouseDoubleClick(object sender, MouseEventArgs e)
{
bChoose_Click(sender, e);
}
}
}
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