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author | Fabio Bas <ctrlaltca@gmail.com> | 2014-01-12 21:33:46 +0100 |
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committer | Fabio Bas <ctrlaltca@gmail.com> | 2014-08-23 12:34:07 +0200 |
commit | 1144e49b8e00fa75b1593e4637c9218d7d944b97 (patch) | |
tree | 363c96c164a76587a306319a871ecceefe5c0cb6 /demos/quickstart/protected/pages/Fundamentals/Components2.page | |
parent | 9733613002b664ec9cbdc6dec9d6fd57ee901f1e (diff) |
Big quickstart doc overhaul, pt. 1
Diffstat (limited to 'demos/quickstart/protected/pages/Fundamentals/Components2.page')
-rw-r--r-- | demos/quickstart/protected/pages/Fundamentals/Components2.page | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/demos/quickstart/protected/pages/Fundamentals/Components2.page b/demos/quickstart/protected/pages/Fundamentals/Components2.page new file mode 100644 index 00000000..7fc3e010 --- /dev/null +++ b/demos/quickstart/protected/pages/Fundamentals/Components2.page @@ -0,0 +1,207 @@ +<com:TContent ID="body" > +<h1 id="701">Components: Part II</h1> +<com:SinceVersion Version="3.2.3" /> +<h2 id="26001">Global events</h2> +<p id="130001" class="block-content"> +With the addition of behaviors, a more expansive event model is needed. There +are two new event types (global and dynamic events) as well as a more comprehensive +behavior model that includes class wide behaviors. +</p> +<p id="130002" class="block-content"> +A global event is defined by all events whose name starts with 'fx'. +The event name is potentially a method name and is thus case-insensitive. All 'fx' events +are valid as the whole 'fx' event/method space is global in nature. Any object may patch into +any global event by defining that event as a method. Global events have priorities +just like 'on' events; so as to be able to order the event execution. Due to the +nature of all events which start with 'fx' being valid, in effect, every object +has every 'fx' global event. It is simply an issue of tapping into the desired +global event. +</p> +<p id="130003" class="block-content"> +A global event that starts with 'fx' can be called even if the object does not +implement the method of the global event. A call to a non-existing 'fx' method +will, at minimal, function and return null. If a method argument list has a first +parameter, it will be returned instead of null. This allows filtering and chaining. +'fx' methods do not automatically install and uninstall. To install and uninstall an +object's global event listeners, call the object's <tt>listen</tt> and +<tt>unlisten</tt> methods, respectively. An object may auto-install its global event +during <tt>__construct</tt> by overriding <tt>getAutoGlobalListen</tt> and returning true. +</p> +<p id="130004" class="block-content"> +As of PHP version 5.3, nulled objects without code references will still continue to persist +in the global event queue because <tt>__destruct</tt> is not automatically called. In the common +__destruct method, if an object is listening to global events, then <tt>unlisten</tt> is called. +<tt>unlisten</tt> is required to be manually called before an object is +left without references if it is currently listening to any global events. This includes +class wide behaviors. +</p> +<p id="130005" class="block-content"> +An object that contains a method that starts with 'fx' will have those functions +automatically receive those events of the same name after <tt>listen</tt> is called on the object. +</p> +<p id="130006" class="block-content"> +An object may listen to a global event without defining an 'fx' method of the same name by +adding an object method to the global event list. For example +</p> +<com:TTextHighlighter CssClass="source block-content"> +$component->fxGlobalCheck=$callback; // or $component->OnClick->add($callback); +$component->attachEventHandler('fxGlobalCheck',array($object, 'someMethod')); +</com:TTextHighlighter> +<h2 id="26002">Events between Objects and their behaviors, Dynamic Events</h2> +<p id="130007" class="block-content"> +An intra-object/behavior event is defined by methods that start with 'dy'. Just as with +'fx' global events, every object has every dynamic event. Any call to a method that +starts with 'dy' will be handled, regardless of whether it is implemented. These +events are for communicating with attached behaviors. +</p> +<p id="130008" class="block-content"> +Dynamic events can be used in a variety of ways. They can be used to tell behaviors +when a non-behavior method is called. Dynamic events could be used as data filters. +They could also be used to specify when a piece of code is to be run, eg. should the +loop process be performed on a particular piece of data. In this way, some control +is handed to the behaviors over the process and/or data. +</p> +<p id="130009" class="block-content"> +If there are no handlers for an 'fx' or 'dy' event, it will return the first +parameter of the argument list. If there are no arguments, these events +will return null. If there are handlers an 'fx' method will be called directly +within the object. Global 'fx' events are triggered by calling <tt>raiseEvent</tt>. +For dynamic events where there are behaviors that respond to the dynamic events, a +<tt>TCallChain</tt> is developed. A call chain allows the behavior dynamic event +implementations to call further implementing behaviors within a chain. +</p> +<p id="130010" class="block-content"> +If an object implements <tt>IDynamicMethods</tt>, all global and object dynamic +events will be sent to <tt>__dycall</tt>. In the case of global events, all +global events will trigger this method. In the case of behaviors, all undefined +dynamic events which are called will be passed through to this method. +</p> +<p id="130011" class="block-content"> +<h2 id="26003">Behaviors</h2> +<p id="130012" class="block-content"> +There are two types of behaviors. There are individual object behaviors and +there are class wide behaviors. Class behaviors depend upon object behaviors. +</p> +<p id="130013" class="block-content"> +When a new class implements <tt>IBehavior</tt> or <tt>IClassBehavior</tt> or +extends <tt>TBehavior</tt> or <tt>TClassBehavior</tt>, it may be added to an +object by calling the object's <tt>attachBehavior</tt>. The behaviors associated +name can then be used to <tt>enableBehavior</tt> or <tt>disableBehavior</tt> +the specific behavior. +</p> +<p id="130014" class="block-content"> +All behaviors may be turned on and off via <tt>enableBehaviors</tt> and +<tt>disableBehaviors</tt>, respectively. To check if behaviors are on or off +a call to <tt>getBehaviorsEnabled</tt> will provide the variable. +</p> +<p id="130015" class="block-content"> +Attaching and detaching whole sets of behaviors is done using +<tt>attachBehaviors</tt> and <tt>detachBehaviors</tt>. <tt>clearBehaviors</tt> +removes all of an object's behaviors. +</p> +<p id="130016" class="block-content"> +<tt>asa</tt> returns a behavior of a specific name. <tt>isa</tt> is the +behavior inclusive function that acts as the PHP operator <tt>instanceof</tt>. +A behavior could provide the functionality of a specific class thus causing +the host object to act similarly to a completely different class. A behavior +would then implement <tt>IInstanceCheck</tt> to provide the identity of the +different class. +</p> +<p id="130017" class="block-content"> +Class behaviors are similar to object behaviors except that the class behavior +is the implementation for all instances of the class. A class behavior +will have the object upon which is being called be prepended to the parameter +list. This way the object is known across the class behavior implementation. +</p> +<p id="130018" class="block-content"> +Class behaviors are attached using <tt>attachClassBehavior</tt> and detached +using <tt>detachClassBehavior</tt>. Class behaviors are important in that +they will be applied to all new instances of a particular class. In this way +class behaviors become default behaviors to a new instances of a class in +<tt>__construct</tt>. Detaching a class behavior will remove the behavior +from the default set of behaviors created for an object when the object +is instanced. +</p> +<p id="130019" class="block-content"> +Class behaviors are also added to all existing instances via the global 'fx' +event mechanism. When a new class behavior is added, the event +<tt>fxAttachClassBehavior</tt> is raised and all existing instances that are +listening to this global event (primarily after <tt>listen</tt> is called) +will have this new behavior attached. A similar process is used when +detaching class behaviors. Any objects listening to the global 'fx' event +<tt>fxDetachClassBehavior</tt> will have a class behavior removed. +</p> +<h2 id="26004">Dynamic Intra-Object Events</h2> +<p id="130020" class="block-content"> +Dynamic events start with 'dy'. This mechanism is used to allow objects +to communicate with their behaviors directly. The entire 'dy' event space +is valid. All attached, enabled behaviors that implement a dynamic event +are called when the host object calls the dynamic event. If there is no +implementation or behaviors, this returns null when no parameters are +supplied and will return the first parameter when there is at least one +parameter in the dynamic event. +</p> +<com:TTextHighlighter CssClass="source block-content"> + null == $this->dyBehaviorEvent(); + 5 == $this->dyBehaviorEvent(5); //when no behaviors implement this dynamic event +</com:TTextHighlighter> +<p id="130021" class="block-content"> +Dynamic events can be chained together within behaviors to allow for data +filtering. Dynamic events are implemented within behaviors by defining the +event as a method. +</p> +<com:TTextHighlighter CssClass="source block-content"> +class TObjectBehavior extends TBehavior { + public function dyBehaviorEvent($param1, $callchain) { + //Do something, eg: $param1 += 13; + return $callchain->dyBehaviorEvent($param1); + } +} +</com:TTextHighlighter> +<p id="130022" class="block-content"> +This implementation of a behavior and dynamic event will flow through to the +next behavior implementing the dynamic event. The first parameter is always +return when it is supplied. Otherwise a dynamic event returns null. +</p> +<p id="130023" class="block-content"> +In the case of a class behavior, the object is also prepended to the dynamic +event. +</p> +<com:TTextHighlighter CssClass="source block-content"> +class TObjectClassBehavior extends TClassBehavior { + public function dyBehaviorEvent($hostobject, $param1, $callchain) { + //Do something, eg: $param1 += $hostobject->getNumber(); + return $callchain->dyBehaviorEvent($param1); + } +} +</com:TTextHighlighter> +</p> +<p id="130024" class="block-content"> +When calling a dynamic event, only the parameters are passed. The host object +and the call chain are built into the framework. +</p> + +<h2 id="26005">Global Event and Dynamic event catching</h2> + +<p id="130025" class="block-content"> +Given that all global 'fx' events and dynamic 'dy' events are valid and +operational, there is a mechanism for catching events called that are not +implemented (similar to the built-in PHP method <tt>__call</tt>). When +a dynamic or global event is called but a behavior does not implement it, +yet desires to know when an undefined dynamic event is run, the behavior +implements the interface <tt>IDynamicMethods</tt> and method <tt>__dycall</tt>. +</p> +<p id="130026" class="block-content"> +In the case of dynamic events, <tt>__dycall</tt> is supplied with the method +name and its parameters. When a global event is raised, via <tt>raiseEvent</tt>, +the method is the event name and the parameters are supplied. +</p> +<p id="130027" class="block-content"> +When implemented, this catch-all mechanism is called for event global event event +when implemented outside of a behavior. Within a behavior, it will also be called +when the object to which the behavior is attached calls any unimplemented dynamic +event. This is the fall-back mechanism for informing a class and/or behavior +of when an global and/or undefined dynamic event is executed. +</p> + +</com:TContent> |