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author | xue <> | 2005-12-28 21:12:54 +0000 |
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committer | xue <> | 2005-12-28 21:12:54 +0000 |
commit | 3faa0d7fd4dc3442330c6037886d300412934cd1 (patch) | |
tree | e7ad161a39aec116152bc3f3f7734350b228f29a /demos/quickstart/protected/pages/Fundamentals/Hangman.page | |
parent | f481e13ebf72336ed2dc90c8ec9f5d4db5b62664 (diff) |
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diff --git a/demos/quickstart/protected/pages/Fundamentals/Hangman.page b/demos/quickstart/protected/pages/Fundamentals/Hangman.page new file mode 100644 index 00000000..d73868a0 --- /dev/null +++ b/demos/quickstart/protected/pages/Fundamentals/Hangman.page @@ -0,0 +1,15 @@ +<com:TContent ID="body" >
+
+<h1>Sample: Hangman Game</h1>
+<p>
+Having seen the simple "Hello World" application, we now build a more complex application called "Hangman Game". In this game, the player is asked to guess a word, a letter at a time. If he guesses a letter right, the letter will be shown in the word. The player can continue to guess as long as the number of his misses is within a prespecified bound. The player wins the game if he finds out the word within the miss bound, or he loses.
+</p>
+<p>
+To facilitate the building of this game, we show the state transition diagram of the gaming process in the following,
+</p>
+<p>
+To be continued...
+</p>
+<com:RunBar PagePath="Fundamentals.Samples.Hangman.Home" />
+
+</com:TContent>
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