1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
|
/**
* Similar to bindAsEventLister, but takes additional arguments.
*/
Function.prototype.bindEvent = function()
{
var __method = this, args = $A(arguments), object = args.shift();
return function(event)
{
return __method.apply(object, [event || window.event].concat(args));
}
}
/**
* Creates a new function by copying function definition from
* the <tt>base</tt> and optional <tt>definition</tt>.
* @param function a base function to copy from.
* @param array additional definition
* @param function return a new function with definition from both
* <tt>base</tt> and <tt>definition</tt>.
*/
Class.extend = function(base, definition)
{
var component = Class.create();
Object.extend(component.prototype, base.prototype);
if(definition)
Object.extend(component.prototype, definition);
return component;
}
/*
Base, version 1.0.2
Copyright 2006, Dean Edwards
License: http://creativecommons.org/licenses/LGPL/2.1/
*/
/*
var Base = function() {
if (arguments.length) {
if (this == window) { // cast an object to this class
Base.prototype.extend.call(arguments[0], arguments.callee.prototype);
} else {
this.extend(arguments[0]);
}
}
};
Base.version = "1.0.2";
Base.prototype = {
extend: function(source, value) {
var extend = Base.prototype.extend;
if (arguments.length == 2) {
var ancestor = this[source];
// overriding?
if ((ancestor instanceof Function) && (value instanceof Function) &&
ancestor.valueOf() != value.valueOf() && /\bbase\b/.test(value)) {
var method = value;
// var _prototype = this.constructor.prototype;
// var fromPrototype = !Base._prototyping && _prototype[source] == ancestor;
value = function() {
var previous = this.base;
// this.base = fromPrototype ? _prototype[source] : ancestor;
this.base = ancestor;
var returnValue = method.apply(this, arguments);
this.base = previous;
return returnValue;
};
// point to the underlying method
value.valueOf = function() {
return method;
};
value.toString = function() {
return String(method);
};
}
return this[source] = value;
} else if (source) {
var _prototype = {toSource: null};
// do the "toString" and other methods manually
var _protected = ["toString", "valueOf"];
// if we are prototyping then include the constructor
if (Base._prototyping) _protected[2] = "constructor";
for (var i = 0; (name = _protected[i]); i++) {
if (source[name] != _prototype[name]) {
extend.call(this, name, source[name]);
}
}
// copy each of the source object's properties to this object
for (var name in source) {
if (!_prototype[name]) {
extend.call(this, name, source[name]);
}
}
}
return this;
},
base: function() {
// call this method from any other method to invoke that method's ancestor
}
};
Base.extend = function(_instance, _static) {
var extend = Base.prototype.extend;
if (!_instance) _instance = {};
// build the prototype
Base._prototyping = true;
var _prototype = new this;
extend.call(_prototype, _instance);
var constructor = _prototype.constructor;
_prototype.constructor = this;
delete Base._prototyping;
// create the wrapper for the constructor function
var klass = function() {
if (!Base._prototyping) constructor.apply(this, arguments);
this.constructor = klass;
};
klass.prototype = _prototype;
// build the class interface
klass.extend = this.extend;
klass.implement = this.implement;
klass.toString = function() {
return String(constructor);
};
extend.call(klass, _static);
// single instance
var object = constructor ? klass : _prototype;
// class initialisation
if (object.init instanceof Function) object.init();
return object;
};
Base.implement = function(_interface) {
if (_interface instanceof Function) _interface = _interface.prototype;
this.prototype.extend(_interface);
};
*/
/*
* Signals and Slots for Prototype: Easy custom javascript events
* http://tetlaw.id.au/view/blog/signals-and-slots-for-prototype-easy-custom-javascript-events
* Andrew Tetlaw
* Version 1 (2006-05-03)
*
* http://creativecommons.org/licenses/by-sa/2.5/
*/
Signal = {
throwErrors : true,
MT : function(){ return true },
connect : function(obj1, func1, obj2, func2, options) {
var options = Object.extend({
connectOnce : false
}, options || {});
if(typeof func1 != 'string' || typeof func2 != 'string') return;
var sigObj = obj1 || window;
var slotObj = obj2 || window;
var signame = func1+'__signal_';
var slotsname = func1+'__slots_';
if(!sigObj[signame]) {
// having the slotFunc in a var and setting it by using an anonymous function in this way
// is apparently a good way to prevent memory leaks in IE if the objects are DOM nodes.
var slotFunc = function() {
var args = arguments;
var result = sigObj[signame].apply(sigObj,args);
sigObj[slotsname].each(function(slot){
try {
if(slot && slot[0]) { // testing for null, a disconnect may have nulled this slot
slot[0][slot[1]].apply(slot[0],args); //[0] = obj, [1] = func name
}
} catch(e) {
if(Signal.throwErrors) throw e;
}
});
return result;
};
(function() {
sigObj[slotsname] = $A([]);
sigObj[signame] = sigObj[func1] || Signal.MT;
sigObj[func1] = slotFunc;
})();
}
var con = (sigObj[slotsname].length > 0) ?
(options.connectOnce ? !sigObj[slotsname].any(function(slot) { return (slot[0] == slotObj && slot[1] == func2) }) : true) :
true;
if(con) {
sigObj[slotsname].push([slotObj,func2]);
}
},
connectOnce : function(obj1, func1, obj2, func2, options) {
Signal.connect(obj1, func1, obj2, func2, Object.extend(options || {}, {connectOnce : true}))
},
disconnect : function(obj1, func1, obj2, func2, options) {
var options = Object.extend({
disconnectAll : false
}, options || {});
if(typeof func1 != 'string' || typeof func2 != 'string') return;
var sigObj = obj1 || window;
var slotObj = obj2 || window;
var signame = func1+'__signal_';
var slotsname = func1+'__slots_';
// I null them in this way so that any currectly active signal will read a null slot,
// otherwise the slot will be applied even though it's been disconnected
if(sigObj[slotsname]) {
if(options.disconnectAll) {
sigObj[slotsname] = sigObj[slotsname].collect(function(slot) {
if(slot[0] == slotObj && slot[1] == func2) {
slot[0] = null;
return null;
} else {
return slot;
}
}).compact();
} else {
var idx = -1;
sigObj[slotsname] = sigObj[slotsname].collect(function(slot, index) {
if(slot[0] == slotObj && slot[1] == func2 && idx < 0) { //disconnect first match
idx = index;
slot[0] = null;
return null;
} else {
return slot;
}
}).compact();
}
}
},
disconnectAll : function(obj1, func1, obj2, func2, options) {
Signal.disconnect(obj1, func1, obj2, func2, Object.extend(options || {}, {disconnectAll : true}))
}
}
|