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-rw-r--r--ausbutler/butler.py12
1 files changed, 9 insertions, 3 deletions
diff --git a/ausbutler/butler.py b/ausbutler/butler.py
index a88776e..d4fe1d3 100644
--- a/ausbutler/butler.py
+++ b/ausbutler/butler.py
@@ -7,6 +7,7 @@ def cutoff(score, cutoff_point=32, cutoff_rate=0.1):
score += cutoff_point
return score * sign
+
def get_opponents(butler, player):
table = butler.table
if player in [table.openE, table.openW]:
@@ -18,6 +19,7 @@ def get_opponents(butler, player):
if player in [table.closeN, table.closeS]:
return [table.closeE, table.closeW]
+
def get_room(butler, player):
table = butler.table
if player in [table.openE, table.openW, table.openN, table.openS]:
@@ -25,16 +27,20 @@ def get_room(butler, player):
if player in [table.closeE, table.closeW, table.closeN, table.closeS]:
return 'closed'
+
def get_line(butler, player):
table = butler.table
room = get_room(butler, player).upper()
- direction = 'NS' if player in [table.openN, table.openS, table.closeN, table.closeS] else 'EW'
+ direction = 'NS' if player in [
+ table.openN, table.openS, table.closeN, table.closeS
+ ] else 'EW'
return '%s_%s' % (room, direction)
+
def normalize(butler, opp_factor=0.5):
if butler.board_count == 0:
return 0.0
return (
- butler.cut_score / butler.board_count
- + butler.opp_score * opp_factor
+ butler.cut_score / butler.board_count +
+ butler.opp_score * opp_factor
) * butler.board_count