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import os
import shutil
import socket
import __main__
class PlayoffFileManager(object):
def __init__(self, settings):
self.goniec = settings.get('goniec') if settings.has_section('goniec') else None
self.output_file = settings.get('output')
self.output_path = os.path.dirname(
self.output_file
).strip(os.sep)
if len(self.output_path) > 0:
self.output_path += os.sep
self.files = set()
def reset(self):
self.files.clear()
def register_file(self, path):
if path.startswith(self.output_path):
self.files.add(path.replace(self.output_path, ''))
def write_content(self, content):
output_dir = os.path.dirname(self.output_file)
if len(output_dir) > 0:
if not os.path.exists(output_dir):
os.makedirs(output_dir)
output = open(self.output_file, 'w')
output.write(content.encode('utf8'))
output.close()
self.register_file(self.output_file)
return self.output_file
def copy_scripts(self, script_path='sklady/playoff.js'):
script_output_path = os.path.join(self.output_path, script_path)
script_output_dir = os.path.dirname(script_output_path)
if len(script_output_dir) > 0:
if not os.path.exists(script_output_dir):
os.makedirs(script_output_dir)
shutil.copy(
unicode(os.path.join(
os.path.dirname(__main__.__file__), 'playoff.js')),
unicode(script_output_path))
self.register_file(script_output_path)
return script_output_path
def send_files(self):
if (self.goniec is not None) and self.goniec['enabled']:
try:
if 'host' not in self.goniec:
self.goniec['host'] = 'localhost'
if 'port' not in self.goniec:
self.goniec['port'] = 8090
content_lines = [self.output_path] + \
list(self.files) + \
['bye', '']
print '\n'.join(content_lines)
goniec = socket.socket()
goniec.connect((self.goniec['host'], self.goniec['port']))
goniec.sendall('\n'.join(content_lines))
goniec.close()
except socket.error:
pass
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