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authoremkael <emkael@tlen.pl>2016-11-26 01:22:30 +0100
committeremkael <emkael@tlen.pl>2016-12-01 17:13:30 +0100
commitb4338fe7ba0690c3e7201d7965c29ada047ce74f (patch)
tree2c5613d9fcf187e68e156ddc4b60f2618da7aefd
parent5d2b426fc97f3d9b3cb91019e512aa8cf4c4f468 (diff)
README updated to reflect bootstrap script, not module architecture0.1-rc1
Closes #3
-rw-r--r--README.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/README.md b/README.md
index 6b47751..dba7b4e 100644
--- a/README.md
+++ b/README.md
@@ -24,13 +24,13 @@ For Linux, you can leave the default `engine` property, for Windows, you have to
# Usage
```
-python -m ql <round> <segment> [<start from table>]
+python quick_lineup.py <round> <segment> [<start from table>]
```
For instance, to process round 3, segment 2, starting from table 1 run:
```
-python -m ql 3 2 1
+python quick_lineup.py 3 2 1
```
The script will iterate pair by pair in each match. It presents the currently assigned players and let you confirm them - pressing ENTER without any input - or change - providing player names (press TAB to autocomplete).