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author | emkael <emkael@tlen.pl> | 2016-11-26 01:22:30 +0100 |
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committer | emkael <emkael@tlen.pl> | 2016-12-01 17:13:30 +0100 |
commit | b4338fe7ba0690c3e7201d7965c29ada047ce74f (patch) | |
tree | 2c5613d9fcf187e68e156ddc4b60f2618da7aefd | |
parent | 5d2b426fc97f3d9b3cb91019e512aa8cf4c4f468 (diff) |
README updated to reflect bootstrap script, not module architecture0.1-rc1
Closes #3
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -24,13 +24,13 @@ For Linux, you can leave the default `engine` property, for Windows, you have to # Usage ``` -python -m ql <round> <segment> [<start from table>] +python quick_lineup.py <round> <segment> [<start from table>] ``` For instance, to process round 3, segment 2, starting from table 1 run: ``` -python -m ql 3 2 1 +python quick_lineup.py 3 2 1 ``` The script will iterate pair by pair in each match. It presents the currently assigned players and let you confirm them - pressing ENTER without any input - or change - providing player names (press TAB to autocomplete). |