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|
// rozstawienie stołów po wirtualnej sali
var Tables = function(viewport, quantity) {
var that = this;
that.quantity = quantity;
that.viewport = viewport;
that.dim = 0;
that.tables = [];
that.singleDiv = jQuery('<div>').css({position: 'absolute'}).addClass('table'); // reprezentacja pojedynczego stołu
that.direction = undefined;
that.setDirection = function(direction) { // ustawia orientację sali/ustawienie stołów
var alignment = direction.split('-'); // dzielimy kierunek na składową horyzontalną i wertykalną
var rows = 2; // stoły stoją w dwóch rzędach
var cols = parseInt(Math.ceil(that.quantity / 2)); // i w tylu kolumnach, ilu trzeba
if (alignment[0] == 'top' || alignment[0] == 'bottom') { // chyba, że stoją w drugą stronę
rows = cols; // to wtedy w tylu rzędach, ilu kolumnach i w w tylu kolumnach, ile 2.
cols = 2;
}
var width = that.viewport.width / cols; // wyznaczamy rozmiar obszaru zajmowanego przez pojedynczy stół
var height = that.viewport.height / rows;
that.dim = Math.min(width, height) * 0.5; // stół zajmuje dłuższym bokiem (mimo, że jest kwadratowy, jeden bok jest względnie dłuższy wobec w/w obszaru) połowę przeznaczonego obszaru
that.singleDiv.css({height: that.dim, width: that.dim});
var positions = [];
for (var i = 0; i < that.quantity; i++) { // pozycjonujemy kolejne stoliki (w przestrzeni (0,0) - (1,1))
var position = { top: 0, left: 0 };
switch (alignment[1]) {
case 'straight': // w dwóch rzędach/kolumnach
position.top = parseInt(Math.floor(2 * i / that.quantity));
position.left = i % parseInt((that.quantity+1) / 2);
break;
case 'uturn': // w dwóch rzędach/kolumnach, ale zakręcają
position.top = parseInt(Math.floor(2 * i / that.quantity));
position.left = Math.min(i, (that.quantity-1-i));
break;
case 'snake': // wężykiem
position.top = i % 4;
position.top = Math.min(position.top, 3 - position.top);
position.left = parseInt(Math.floor(i / 2));
break;
}
positions[i] = position;
}
if (that.quantity % 2) { // nieparzysty stolik wysuwamy na środek, dla wężyka - ostatni, dla pozostałych - środkowy
var skewed = (alignment[1] == 'snake') ? (that.quantity - 1) : ((that.quantity - 1) / 2);
positions[skewed].top = 0.5;
}
that.tables = [];
for (var i = 0; i < that.quantity; i++) {
that.tables[i] = that.singleDiv.clone();
that.tables[i].text(i+1);
switch (alignment[0]) {
case 'left':
positions[i].left += (width-that.dim)/(width*2);
positions[i].top += (height-that.dim)/(height*2);
that.tables[i].css({left: positions[i].left * width,
top: positions[i].top * height});
break;
case 'right':
positions[i].left -= (width-that.dim)/(width*2);
positions[i].top += (height-that.dim)/(height*2);
that.tables[i].css({left: (Math.ceil(that.quantity / 2) - positions[i].left - 1) * width,
top: positions[i].top * height});
break;
case 'top':
positions[i].left += (height-that.dim)/(height*2);
positions[i].top += (width-that.dim)/(width*2);
that.tables[i].css({top: positions[i].left * height,
left: positions[i].top * width});
break;
case 'bottom':
positions[i].left -= (height-that.dim)/(height*2);
positions[i].top += (width-that.dim)/(width*2);
that.tables[i].css({top: (Math.ceil(that.quantity / 2) - positions[i].left - 1) * height,
left: positions[i].top * width});
break;
}
}
}
that.getPosition = function(position, size) { // podaje współrzędne pikselowe dla danej pozycji zawodnika (/[0-9]+[WNES]/) lub stołu
var pos = position.toString().match(/^(\d+)([NEWS]?)$/);
if (!pos) {
throw 'Illegal position';
}
var tableNo = parseInt(pos[1]);
if (tableNo > that.tables.length || tableNo < 1) {
throw 'Table number out of range';
}
var offset = { left: parseInt(that.tables[tableNo-1].css('left')),
top: parseInt(that.tables[tableNo-1].css('top')) };
switch (pos[2]) {
case 'N': // N u góry
offset.left += that.dim / 2;
break;
case 'E': // E po prawej
offset.left += that.dim;
offset.top += that.dim / 2;
break;
case 'S': // S u dołu
offset.left += that.dim / 2;
offset.top += that.dim;
break;
case 'W': // W po lewej
offset.top += that.dim / 2;
break;
default: // stół od lewej góry
offset.top += that.dim / 2;
offset.left += that.dim / 2;
}
if (size) { // jeśli podajemy rozmiar pikselowy stolika, dostajemy korektę na środek stołu
offset.top -= size/2;
offset.left -= size/2;
}
return offset;
}
that.display = function() {
for (var i = 0; i < that.tables.length; i++) {
that.viewport.container.append(that.tables[i]);
}
}
};
// para.
var Pair = function(startingPosition, number, movement) {
var that = this;
that.players = [ startingPosition, startingPosition.replace("N", "S").replace("E", "W") ]; // para składa się z 2 graczy, N gra z S, E gra z W
that.number = number;
that.movement = movement;
that.containers = [];
that.size = that.movement.tables.dim * 0.3; // para ma rozmiar 30% obszaru stolika. sprawdzić, czy nie gra Klichowicz.
that.colour = '#'+('00000'+(Math.random()*(1<<24)|0).toString(16)).slice(-6); // para ma jeden kolor, ale losowy
for (var i = 0; i < 2; i++) {
that.containers[i] = jQuery('<div>').addClass('player').css({backgroundColor: that.colour, position: 'absolute', lineHeight: that.size+'px', width: that.size, height: that.size, borderRadius: that.size}).text(that.number);
}
that.moveTo = function(position) {
for (var i = 0; i < 2; i++) {
if (position) { // przesuwamy parę na określoną pozycję
that.players[i] = position;
var pos = that.movement.tables.getPosition(position, that.size);
that.containers[i].animate(pos, 1000);
position = position.replace('N', 'S').replace('E', 'W');
}
else { // albo kończymy turniej i ściągamy ją do rogu
that.containers[i].animate({left: 0, top: 0}, 1000);
}
}
}
that.display = function() {
for (var i = 0; i < 2; i++) {
movement.viewport.container.append(that.containers[i]);
that.containers[i].animate(that.movement.tables.getPosition(that.players[i], that.size), 1000); // wypuszczamy zawodników na salę
}
}
}
// pudełko rozdaniowe
var Set = function(startingPosition, movement, number) {
var that = this;
that.movement = movement;
that.number = number;
that.position = startingPosition;
that.colour = '#'+('00000'+(Math.random()*(1<<24)|0).toString(16)).slice(-6); // losowy kolor
that.size = that.movement.tables.dim * 0.2;
that.container = jQuery('<div>').addClass('cards').css({position: 'absolute', width: that.size, height: that.size*1.5, backgroundColor: that.colour, top: that.movement.viewport.height-that.size}).text(that.number);
that.getPosition = function(position) { // translacja pozycji na pozycję w pikselach
var pos;
if (parseInt(position) == pos && position > 0) { // jeśli rozdanie leży na stole, to leży na stole
pos = that.movement.tables.getPosition(position, that.size);
}
else { // jesli nie lezy na stole, leży na zbiornicy
var after = parseInt(position);
pos = that.movement.tables.getPosition(after, that.size);
var afterPos = that.movement.tables.getPosition(after%that.movement.tables.quantity+1, that.size);
if (after == that.movement.tables.quantity) { // zbiornica na końcu sali
pos.top = Math.min(Math.max(0, pos.top + (pos.top - afterPos.top) * (position - after)), that.movement.viewport.height - that.size);
pos.left = Math.min(Math.max(0, pos.left + (pos.left - afterPos.left) * (position - after)), that.movement.viewport.width - that.size);
}
else { // zbiornica między stołami
pos.top = Math.min(Math.max(0, pos.top + (afterPos.top - pos.top) * (position - after)), that.movement.viewport.height - that.size);
pos.left = Math.min(Math.max(0, pos.left + (afterPos.left - pos.left) * (position - after)), that.movement.viewport.width - that.size);
}
}
pos.top -= that.size * 0.25;
return pos;
}
that.moveTo = function(position) {
that.position = position;
if (position) {
that.container.animate(that.getPosition(position), 1000);
}
else {
that.container.animate({left: 0, top: that.movement.viewport.height - that.size}, 1000); // na koniec turnieju ściągamy rozdania
}
}
that.display = function() {
that.movement.viewport.container.append(that.container);
that.moveTo(that.position); // rozdania puszczane na salę
}
}
// reprezentacja schematu
var Movement = function(viewport, movement, tables, summary) {
var that = this;
that.viewport = viewport;
that.data = movement;
that.tables = tables;
that.round = 1;
that.summary = summary;
that.pairs = [];
for (var i = 0; i < tables.quantity * 2; i++) { // rozstawiamy pary z kolejnych pozycji z movements.json
that.pairs[that.data.positions[i]] = new Pair(parseInt(Math.ceil((i+1)/2)) + ['N','E'][i%2], that.data.positions[i], that);
that.pairs[that.data.positions[i]].display();
}
that.sets = [];
var lastTable = 0;
var emptySets = 0;
for (var i = 0; i < that.data.sets.length; i++) { // kolejne komplety z movements.json
if (that.data.sets[i]) { // komplet zaczyna na stoliku
lastTable = that.data.sets[i];
emptySets = 0;
}
else { // komplet zaczyna na zbiornicy
emptySets++;
for (var j = i - emptySets + 1; j <= i; j++) {
that.data.sets[j] = lastTable + 0.25 + 0.5*(j - i + emptySets)/(emptySets+1); // więc jest na wirtualnym stoliku ułamkowym
}
}
}
for (var i = 0; i < that.data.sets.length; i++) {
that.sets[i] = new Set(that.data.sets[i], that, i+1);
that.sets[i].display();
}
// krok głównej pętli rotacji
that.step = function() {
if (summary) {
summary.update(that); // aktualizacja tabelki krzyżowej
}
if (that.round < that.data.rounds) { // przechodzimy do kolejnej rundy...
for (var p in that.pairs) {
var position = that.pairs[p].players[0];
var ind = that.data.movement.indexOf(position);
if (ind > -1) { // pary chodzące (obecne w rotacji z movements.json) chodzą
that.pairs[p].moveTo(that.data.movement[(ind+1)%that.data.movement.length]);
}
else { // pozostałe siedzą, ale musimy je najpierw usadzić
that.pairs[p].moveTo(position);
}
}
that.data.sets.unshift(that.data.sets.pop()); // rotujemy komplety
for (var s in that.sets) {
that.sets[s].moveTo(that.data.sets[s]);
}
that.round++;
return true;
}
else { // ...albo zwijamy się z sali
for (var p in that.pairs) {
that.pairs[p].moveTo();
}
for (var s in that.sets) {
that.sets[s].moveTo();
}
return false;
}
}
}
// tabelka krzyżówki
var Summary = function(pairs) {
var that = this;
that.pairs = pairs;
that.table = jQuery('<table>').addClass('summary');
// generujemy tabelką z pustymi komórkami, ew. nagłówkami
for (var i = 0; i <= that.pairs; i++) {
var row = jQuery('<tr>');
for (var j = 0; j <= that.pairs; j++) {
var cell;
if (i == 0 && j) {
cell = jQuery('<th>');
cell.text(j);
}
else if (j == 0 && i) {
cell = jQuery('<th>');
cell.text(that.pairs - i + 1);
}
else {
cell = jQuery('<td>');
}
row.append(cell);
}
that.table.append(row);
}
that.update = function(movement) {
for (var pair in movement.pairs) { // kolorujemy pary
that.table.find('th:contains('+movement.pairs[pair].number+')').css({backgroundColor: movement.pairs[pair].colour});
}
var played = [];
for (var t = 1; t <= movement.tables.quantity; t++) {
played[t] = { set: movement.data.sets.indexOf(t),
pairs: [] };
}
// oznaczanie rozdań (kompletów) rozegranych przez pary
for (var p in movement.pairs) {
played[parseInt(movement.pairs[p].players[0])].pairs.push(parseInt(p));
}
for (var pl in played) {
played[pl].pairs.sort(function(a,b){return b-a;});
var cell = that.table.find('tr').eq(movement.tables.quantity*2 + 1 - played[pl].pairs[0]).find('td').eq(played[pl].pairs[1]-1);
cell.css({backgroundColor: movement.sets[played[pl].set].colour});
cell.text(pl);
}
}
that.clear = function() {
that.table.remove();
}
that.render = function(where) {
if (!where) {
where = jQuery('body');
}
jQuery(where).append(that.table);
}
}
var Viewport = function(width, height) {
var that = this;
that.width = width;
that.height = height;
that.container = jQuery('<div>').css({height: that.height, width: that.width, position: 'relative'}).addClass('viewport');
that.clear = function() {
that.container.html('');
}
that.render = function(where) {
if (!where) {
where = jQuery('body');
}
jQuery(where).prepend(that.container);
}
};
var Control = function(movement) {
var that = this;
that.movement = movement;
that.setMovement = function(movement) {
that.movement = movement;
}
that.step = function() {
if (!that.movement.step()) {
that.stop();
that.container.hide();
};
if (that.autoplay) {
that.autoTimeout = setTimeout(that.step, 1500);
}
}
that.autoplay = false;
that.autoTimeout = undefined;
that.play = function() {
that.autoplay = true;
that.step();
that.playButton.hide();
that.stopButton.show();
that.stepButton.hide();
}
that.stop = function() {
that.autoplay = false;
clearTimeout(that.autoTimeout);
that.stopButton.hide();
that.playButton.show();
that.stepButton.show();
}
that.container = jQuery('<div>').addClass('controls');
that.stepButton = jQuery('<div>').addClass('step').text('>|');
that.playButton = jQuery('<div>').addClass('play').text('>');
that.stopButton = jQuery('<div>').addClass('stop').text('||');
that.container.append(that.stepButton).append(that.playButton).append(that.stopButton);
jQuery('body').append(that.container);
that.stepButton.bind('click', that.step);
that.playButton.bind('click', that.play);
that.stopButton.bind('click', that.stop);
}
jQuery(document).ready(function() {
var vp = new Viewport(jQuery(window).width()*0.70, jQuery(window).height()*0.9);
vp.render();
var movements;
var moveList = jQuery('.selector .list');
jQuery.getJSON('movements.json', function(data) {
movements = data;
for (var m in movements) {
var move = m.split('-');
var listCell = jQuery('<div>').addClass('list-movement').attr('data-movement', m).text(move[0]);
var listRow = moveList.find('div[data-rounds="'+move[1]+'"]');
if (listRow.size()) {
listRow.append(listCell);
}
else {
moveList.append(jQuery('<div>').addClass('list-row').attr('data-rounds', move[1]).append(jQuery('<div>').addClass('list-movement').text(move[1])).append(listCell));
}
}
var sum;
var control = new Control();
control.container.hide();
jQuery('.selector .list .list-movement[data-movement]').click(function() {
vp.clear();
if (sum) {
sum.clear();
}
control.stop();
var move = movements[jQuery(this).attr('data-movement')];
var t = new Tables(vp, move.tables);
var direction = jQuery('.layout .direction').val() + '-' + jQuery('.layout .way').val();
t.setDirection(direction);
t.display();
sum = new Summary(move.tables * 2);
sum.render();
move = new Movement(vp, move, t, sum);
control.setMovement(move);
control.container.show();
});
});
});
|