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-rw-r--r--framework/Web/Javascripts/extended/base.js332
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diff --git a/framework/Web/Javascripts/extended/base.js b/framework/Web/Javascripts/extended/base.js
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--- a/framework/Web/Javascripts/extended/base.js
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@@ -1,332 +0,0 @@
-
-/**
- * Similar to bindAsEventLister, but takes additional arguments.
- */
-Function.prototype.bindEvent = function()
-{
- var __method = this, args = $A(arguments), object = args.shift();
- return function(event)
- {
- return __method.apply(object, [event || window.event].concat(args));
- }
-}
-
-/**
- * Creates a new function by copying function definition from
- * the <tt>base</tt> and optional <tt>definition</tt>.
- * @param function a base function to copy from.
- * @param array additional definition
- * @param function return a new function with definition from both
- * <tt>base</tt> and <tt>definition</tt>.
- */
-Class.extend = function(base, definition)
-{
- var component = Class.create();
- Object.extend(component.prototype, base.prototype);
- if(definition)
- Object.extend(component.prototype, definition);
- return component;
-}
-
-/*
- Base, version 1.0.2
- Copyright 2006, Dean Edwards
- License: http://creativecommons.org/licenses/LGPL/2.1/
-*/
-
-var Base = function() {
- if (arguments.length) {
- if (this == window) { // cast an object to this class
- Base.prototype.extend.call(arguments[0], arguments.callee.prototype);
- } else {
- this.extend(arguments[0]);
- }
- }
-};
-
-Base.version = "1.0.2";
-
-Base.prototype = {
- extend: function(source, value) {
- var extend = Base.prototype.extend;
- if (arguments.length == 2) {
- var ancestor = this[source];
- // overriding?
- if ((ancestor instanceof Function) && (value instanceof Function) &&
- ancestor.valueOf() != value.valueOf() && /\bbase\b/.test(value)) {
- var method = value;
- // var _prototype = this.constructor.prototype;
- // var fromPrototype = !Base._prototyping && _prototype[source] == ancestor;
- value = function() {
- var previous = this.base;
- // this.base = fromPrototype ? _prototype[source] : ancestor;
- this.base = ancestor;
- var returnValue = method.apply(this, arguments);
- this.base = previous;
- return returnValue;
- };
- // point to the underlying method
- value.valueOf = function() {
- return method;
- };
- value.toString = function() {
- return String(method);
- };
- }
- return this[source] = value;
- } else if (source) {
- var _prototype = {toSource: null};
- // do the "toString" and other methods manually
- var _protected = ["toString", "valueOf"];
- // if we are prototyping then include the constructor
- if (Base._prototyping) _protected[2] = "constructor";
- for (var i = 0; (name = _protected[i]); i++) {
- if (source[name] != _prototype[name]) {
- extend.call(this, name, source[name]);
- }
- }
- // copy each of the source object's properties to this object
- for (var name in source) {
- if (!_prototype[name]) {
- extend.call(this, name, source[name]);
- }
- }
- }
- return this;
- },
-
- base: function() {
- // call this method from any other method to invoke that method's ancestor
- }
-};
-
-Base.extend = function(_instance, _static) {
- var extend = Base.prototype.extend;
- if (!_instance) _instance = {};
- // build the prototype
- Base._prototyping = true;
- var _prototype = new this;
- extend.call(_prototype, _instance);
- var constructor = _prototype.constructor;
- _prototype.constructor = this;
- delete Base._prototyping;
- // create the wrapper for the constructor function
- var klass = function() {
- if (!Base._prototyping) constructor.apply(this, arguments);
- this.constructor = klass;
- };
- klass.prototype = _prototype;
- // build the class interface
- klass.extend = this.extend;
- klass.implement = this.implement;
- klass.toString = function() {
- return String(constructor);
- };
- extend.call(klass, _static);
- // single instance
- var object = constructor ? klass : _prototype;
- // class initialisation
- if (object.init instanceof Function) object.init();
- return object;
-};
-
-Base.implement = function(_interface) {
- if (_interface instanceof Function) _interface = _interface.prototype;
- this.prototype.extend(_interface);
-};
-
-/*
- * Signals and Slots for Prototype: Easy custom javascript events
- * http://tetlaw.id.au/view/blog/signals-and-slots-for-prototype-easy-custom-javascript-events
- * Andrew Tetlaw
- * Version 1.2 (2006-06-19)
- *
- * http://creativecommons.org/licenses/by-sa/2.5/
- *
-Signal = {
- throwErrors : true,
- MT : function(){ return true },
- connect : function(obj1, func1, obj2, func2, options) {
- var options = Object.extend({
- connectOnce : false,
- before : false,
- mutate : function() {return arguments;}
- }, options || {});
- if(typeof func1 != 'string' || typeof func2 != 'string') return;
-
- var sigObj = obj1 || window;
- var slotObj = obj2 || window;
- var signame = func1+'__signal_';
- var slotsname = func1+'__slots_';
- if(!sigObj[signame]) {
- // having the slotFunc in a var and setting it by using an anonymous function in this way
- // is apparently a good way to prevent memory leaks in IE if the objects are DOM nodes.
- var slotFunc = function() {
- var args = [];
- for(var x = 0; x < arguments.length; x++){
- args.push(arguments[x]);
- }
- args = options.mutate.apply(null,args)
- var result;
- if(!options.before) result = sigObj[signame].apply(sigObj,arguments); //default: call sign before slot
- sigObj[slotsname].each(function(slot){
- try {
- if(slot && slot[0]) { // testing for null, a disconnect may have nulled this slot
- slot[0][slot[1]].apply(slot[0],args); //[0] = obj, [1] = func name
- }
- } catch(e) {
- if(Signal.throwErrors) throw e;
- }
- });
- if(options.before) result = sigObj[signame].apply(sigObj,arguments); //call slot before sig
- return result; //return sig result
- };
- (function() {
- sigObj[slotsname] = $A([]);
- sigObj[signame] = sigObj[func1] || Signal.MT;
- sigObj[func1] = slotFunc;
- })();
- }
- var con = (sigObj[slotsname].length > 0) ?
- (options.connectOnce ? !sigObj[slotsname].any(function(slot) { return (slot[0] == slotObj && slot[1] == func2) }) : true) :
- true;
- if(con) {
- sigObj[slotsname].push([slotObj,func2]);
- }
- },
- connectOnce : function(obj1, func1, obj2, func2, options) {
- Signal.connect(obj1, func1, obj2, func2, Object.extend(options || {}, {connectOnce : true}))
- },
- disconnect : function(obj1, func1, obj2, func2, options) {
- var options = Object.extend({
- disconnectAll : false
- }, options || {});
- if(typeof func1 != 'string' || typeof func2 != 'string') return;
-
- var sigObj = obj1 || window;
- var slotObj = obj2 || window;
- var signame = func1+'__signal_';
- var slotsname = func1+'__slots_';
-
- // I null them in this way so that any currectly active signal will read a null slot,
- // otherwise the slot will be applied even though it's been disconnected
- if(sigObj[slotsname]) {
- if(options.disconnectAll) {
- sigObj[slotsname] = sigObj[slotsname].collect(function(slot) {
- if(slot[0] == slotObj && slot[1] == func2) {
- slot[0] = null;
- return null;
- } else {
- return slot;
- }
- }).compact();
- } else {
- var idx = -1;
- sigObj[slotsname] = sigObj[slotsname].collect(function(slot, index) {
- if(slot[0] == slotObj && slot[1] == func2 && idx < 0) { //disconnect first match
- idx = index;
- slot[0] = null;
- return null;
- } else {
- return slot;
- }
- }).compact();
- }
- }
- },
- disconnectAll : function(obj1, func1, obj2, func2, options) {
- Signal.disconnect(obj1, func1, obj2, func2, Object.extend(options || {}, {disconnectAll : true}))
- }
-}
-*/
-
-/*
- Tests
-
-// 1. Simple Test 1 "hello Fred" should trigger "Fred is a stupid head"
-
-
- sayHello = function(n) {
- alert("Hello! " + n);
- }
- moron = function(n) {
- alert(n + " is a stupid head");
- }
- Signal.connect(null,'sayHello',null,'moron');
-
- onclick="sayHello('Fred')"
-
-
-// 2. Simple Test 2 repeated insults about Fred
-
-
- Signal.connect(null,'sayHello2',null,'moron2');
- Signal.connect(null,'sayHello2',null,'moron2');
- Signal.connect(null,'sayHello2',null,'moron2');
-
-
-// 3. Simple Test 3 multiple insults about Fred
-
-
- Signal.connect(null,'sayHello3',null,'moron3');
- Signal.connect(null,'sayHello3',null,'bonehead3');
- Signal.connect(null,'sayHello3',null,'idiot3');
-
-
-// 4. Simple Test 4 3 insults about Fred first - 3 then none
-
-
- Signal.connect(null,'sayHello4',null,'moron4');
- Signal.connect(null,'sayHello4',null,'moron4');
- Signal.connect(null,'sayHello4',null,'moron4');
- Signal.disconnect(null,'sayHello4',null,'moron4');
- Signal.disconnect(null,'sayHello4',null,'moron4');
- Signal.disconnect(null,'sayHello4',null,'moron4');
-
-
-// 5. Simple Test 5 connect 3 insults about Fred first - only one, then none
-
-
- Signal.connect(null,'sayHello5',null,'moron5');
- Signal.connect(null,'sayHello5',null,'moron5');
- Signal.connect(null,'sayHello5',null,'moron5');
- Signal.disconnectAll(null,'sayHello5',null,'moron5');
-
-
-// 6. Simple Test 6 connect 3 insults but only one comes out
-
-
- Signal.connectOnce(null,'sayHello6',null,'moron6');
- Signal.connectOnce(null,'sayHello6',null,'moron6');
- Signal.connectOnce(null,'sayHello6',null,'moron6');
-
-
-// 7. Simple Test 7 connect via objects
-
-
- var o = {};
- o.sayHello = function(n) {
- alert("Hello! " + n + " (from object o)");
- }
- var m = {};
- m.moron = function(n) {
- alert(n + " is a stupid head (from object m)");
- }
-
- Signal.connect(o,'sayHello',m,'moron');
-
- onclick="o.sayHello('Fred')"
-
-
-// 8. Simple Test 8 connect but the insult comes first using {before:true}
-
-
- Signal.connect(null,'sayHello8',null,'moron8', {before:true});
-
-
-// 9. Simple Test 9 connect but the insult is mutated
-
-
- Signal.connect(null,'sayHello9',null,'moron9', {mutate:function() { return ['smelly ' + arguments[0]] }});
-
- */