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-rw-r--r--pybcdd/ParContract.cs227
1 files changed, 227 insertions, 0 deletions
diff --git a/pybcdd/ParContract.cs b/pybcdd/ParContract.cs
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+++ b/pybcdd/ParContract.cs
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+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace BCDD
+{
+ class ParContract
+ {
+ public int Level = 0;
+ public char Denomination;
+ public char Declarer;
+ public bool Doubled = false;
+ public int Score = 0;
+
+ public ParContract() { }
+
+ public ParContract(int level, char denom, char declarer, bool doubled, int score)
+ {
+ this.Level = level;
+ this.Denomination = denom;
+ this.Declarer = declarer;
+ this.Doubled = doubled;
+ this.Score = score;
+ }
+
+ public ParContract Validate()
+ {
+ if (this.Score == 0)
+ {
+ return this;
+ }
+ if (this.Level < 1 || this.Level > 7)
+ {
+ throw new ParScoreInvalidException("Invalid par contract level: " + this.Level.ToString());
+ }
+ if (!"CDHSN".Contains(this.Denomination))
+ {
+ throw new ParScoreInvalidException("Invalid par contract denomination: " + this.Denomination);
+ }
+ if (!"NESW".Contains(this.Declarer))
+ {
+ throw new ParScoreInvalidException("Invalid par contract declarer: " + this.Declarer);
+ }
+ return this;
+ }
+
+ override public String ToString()
+ {
+ if (this.Score == 0)
+ {
+ return "PASS";
+ }
+ String contract = this.Level.ToString() + this.Denomination;
+ String risk = this.Doubled ? "x" : "";
+ String declarer = " " + this.Declarer;
+ String result = " " + this.Score.ToString("+#;-#;0");
+ return contract + risk + declarer + result;
+ }
+
+ public override bool Equals(object other)
+ {
+ ParContract obj = (ParContract)(other);
+ return this.Level == obj.Level && this.Denomination == obj.Denomination && this.Score == obj.Score;
+ }
+
+ public override int GetHashCode()
+ {
+ return this.Score + this.Level + 10000 * this.Denomination;
+ }
+
+ public int CalculateScore(int tricks, bool vulnerable = false)
+ {
+ if (this.Level == 0)
+ {
+ return 0;
+ }
+ int score = 0;
+ if (this.Level + 6 > tricks)
+ {
+ int undertricks = this.Level + 6 - tricks;
+ if (this.Doubled)
+ {
+ do
+ {
+ if (undertricks == 1) // first undertrick: 100 non-vul, 200 vul
+ {
+ score -= vulnerable ? 200 : 100;
+ }
+ else
+ {
+ if (undertricks <= 3 && !vulnerable) // second non-vul undertrick: 200
+ {
+ score -= 200;
+ }
+ else // further undertricks: 300
+ {
+ score -= 300;
+ }
+ }
+ undertricks--;
+ }
+ while (undertricks > 0);
+ }
+ else
+ {
+ score = vulnerable ? -100 : -50;
+ score *= undertricks;
+ }
+ }
+ else
+ {
+ int parTricks = this.Level;
+ do
+ {
+ if (this.Denomination == 'N' && parTricks == 1) // first non-trump trick: 40
+ {
+ score += 40;
+ }
+ else // other tricks
+ {
+ switch (this.Denomination)
+ {
+ case 'N':
+ case 'S':
+ case 'H':
+ score += 30;
+ break;
+ case 'D':
+ case 'C':
+ score += 20;
+ break;
+ }
+ }
+ parTricks--;
+ }
+ while (parTricks > 0);
+ if (this.Doubled)
+ {
+ score *= 2;
+ }
+ score += (score >= 100) ? (vulnerable ? 500 : 300) : 50; // game premium
+ if (this.Level == 7) // grand slam premium
+ {
+ score += vulnerable ? 1500 : 1000;
+ }
+ else if (this.Level == 6) // small slam premium
+ {
+ score += vulnerable ? 750 : 500;
+ }
+ if (this.Doubled)
+ {
+ score += 50;
+ }
+ int overtricks = tricks - this.Level - 6;
+ score += this.Doubled
+ ? (vulnerable ? 200 : 100) * overtricks // (re-)double overtricks: 100/200/200/400
+ : overtricks * ((this.Denomination == 'C' || this.Denomination == 'D') ? 20 : 30); // undoubled overtricks
+ }
+ if (this.Declarer == 'E' || this.Declarer == 'W')
+ {
+ score = -score;
+ }
+ return score;
+ }
+
+ public bool Higher(ParContract obj)
+ {
+ return (this.Level > obj.Level
+ || (this.Level == obj.Level
+ && Array.IndexOf(BCalcWrapper.DENOMINATIONS, this.Denomination) > Array.IndexOf(BCalcWrapper.DENOMINATIONS, obj.Denomination)));
+ }
+
+ public ParContract GetDefense(int[,] ddTable, bool vulnerable)
+ {
+ int declarerIndex = Array.IndexOf(BCalcWrapper.PLAYERS, this.Declarer);
+ int denominationIndex = Array.IndexOf(BCalcWrapper.DENOMINATIONS, this.Denomination);
+ if (this.Level != 0 && this.Level + 6 <= ddTable[declarerIndex, denominationIndex])
+ {
+ List<int> defendersIndexes = new List<int>();
+ defendersIndexes.Add((declarerIndex + 1) & 3);
+ defendersIndexes.Add((declarerIndex + 3) & 3);
+ List<ParContract> possibleDefense = new List<ParContract>();
+ int scoreSquared = this.Score * this.Score;
+ for (int i = 0; i < 5; i++)
+ {
+ int level = this.Level;
+ if (i <= denominationIndex)
+ {
+ level++;
+ }
+ if (level <= 7)
+ {
+ foreach (int defender in defendersIndexes)
+ {
+ if (level + 6 > ddTable[defender, i])
+ {
+ ParContract defense = new ParContract(level, BCalcWrapper.DENOMINATIONS[i], BCalcWrapper.PLAYERS[defender], true, 0);
+ defense.Score = defense.CalculateScore(ddTable[defender, i], vulnerable);
+ if (scoreSquared > this.Score * defense.Score)
+ {
+ possibleDefense.Add(defense);
+ }
+ }
+ }
+ }
+ }
+ if (possibleDefense.Count > 0)
+ {
+ possibleDefense.Sort((x, y) => Math.Abs(x.Score - this.Score).CompareTo(Math.Abs(y.Score - this.Score)));
+ ParContract optimumDefense = possibleDefense.Last();
+ possibleDefense = possibleDefense.FindAll(x => x.Score == optimumDefense.Score);
+ foreach (ParContract defense in possibleDefense)
+ {
+ // Lowest from the most profitable sacrifices
+ if (optimumDefense.Higher(defense))
+ {
+ optimumDefense = defense;
+ }
+ }
+ return optimumDefense;
+ }
+ }
+ return null;
+ }
+ }
+}