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authoremkael <emkael@tlen.pl>2016-02-24 23:18:07 +0100
committeremkael <emkael@tlen.pl>2016-02-24 23:18:07 +0100
commit6f7fdef0f500cd4bb540affd3bc1482243f337c1 (patch)
tree4853eecd0769a903e6130c1896e1d070848150dd /lib/prado/framework/TComponent.php
parent61f2ea48a4e11cb5fb941b3783e19c9e9ef38a45 (diff)
* Prado 3.3.0
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+<?php
+/**
+ * TComponent, TPropertyValue classes
+ *
+ * @author Qiang Xue <qiang.xue@gmail.com>
+ *
+ * Global Events, intra-object events, Class behaviors, expanded behaviors
+ * @author Brad Anderson <javalizard@mac.com>
+ *
+ * @link https://github.com/pradosoft/prado
+ * @copyright Copyright &copy; 2005-2015 The PRADO Group
+ * @license https://github.com/pradosoft/prado/blob/master/COPYRIGHT
+ * @package System
+ */
+
+/**
+ * TComponent class
+ *
+ * TComponent is the base class for all PRADO components.
+ * TComponent implements the protocol of defining, using properties, behaviors,
+ * and events.
+ *
+ * A property is defined by a getter method, and/or a setter method.
+ * Properties can be accessed in the way like accessing normal object members.
+ * Reading or writing a property will cause the invocation of the corresponding
+ * getter or setter method, e.g.,
+ * <code>
+ * $a=$this->Text; // equivalent to $a=$this->getText();
+ * $this->Text='abc'; // equivalent to $this->setText('abc');
+ * </code>
+ * The signatures of getter and setter methods are as follows,
+ * <code>
+ * // getter, defines a readable property 'Text'
+ * function getText() { ... }
+ * // setter, defines a writable property 'Text', with $value being the value to be set to the property
+ * function setText($value) { ... }
+ * </code>
+ * Property names are case-insensitive. It is recommended that they are written
+ * in the format of concatenated words, with the first letter of each word
+ * capitalized (e.g. DisplayMode, ItemStyle).
+ *
+ * Javascript Get and Set
+ *
+ * Since Prado 3.2 a new class of javascript-friendly properties have been introduced
+ * to better deal with potential security problems like cross-site scripting issues.
+ * All the data that gets sent clientside inside a javascript block is now encoded by default.
+ * Sometimes there's the need to bypass this encoding and be able to send raw javascript code.
+ * This new class of javascript-friendly properties are identified by their name
+ * starting with 'js' (case insensitive):
+ * <code>
+ * // getter, defines a readable property 'Text'
+ * function getJsText() { ... }
+ * // setter, defines a writable property 'Text', with $value being the value to be set to the property
+ * function setJsText(TJavaScriptLiteral $value) { ... }
+ * </code>
+ * Js-friendly properties can be accessed using both their Js-less name and their Js-enabled name:
+ * <code>
+ * // set some simple text as property value
+ * $component->Text = 'text';
+ * // set some javascript code as property value
+ * $component->JsText = 'raw javascript';
+ * </code>
+ * In the first case, the property value will automatically gets encoded when sent
+ * clientside inside a javascript block.
+ * In the second case, the property will be 'marked' as being a safe javascript
+ * statement and will not be encoded when rendered inside a javascript block.
+ * This special handling makes use of the {@link TJavaScriptLiteral} class.
+ *
+ * Events
+ *
+ * An event is defined by the presence of a method whose name starts with 'on'.
+ * The event name is the method name and is thus case-insensitive.
+ * An event can be attached with one or several methods (called event handlers).
+ * An event can be raised by calling {@link raiseEvent} method, upon which
+ * the attached event handlers will be invoked automatically in the order they
+ * are attached to the event. Event handlers must have the following signature,
+ * <code>
+ * function eventHandlerFuncName($sender,$param) { ... }
+ * </code>
+ * where $sender refers to the object who is responsible for the raising of the event,
+ * and $param refers to a structure that may contain event-specific information.
+ * To raise an event (assuming named as 'Click') of a component, use
+ * <code>
+ * $component->raiseEvent('OnClick');
+ * $component->raiseEvent('OnClick', $this, $param);
+ * </code>
+ * To attach an event handler to an event, use one of the following ways,
+ * <code>
+ * $component->OnClick=$callback; // or $component->OnClick->add($callback);
+ * $component->attachEventHandler('OnClick',$callback);
+ * </code>
+ * The first two ways make use of the fact that $component->OnClick refers to
+ * the event handler list {@link TPriorityList} for the 'OnClick' event.
+ * The variable $callback contains the definition of the event handler that can
+ * be either a string referring to a global function name, or an array whose
+ * first element refers to an object and second element a method name/path that
+ * is reachable by the object, e.g.
+ * - 'buttonClicked' : buttonClicked($sender,$param);
+ * - array($object,'buttonClicked') : $object->buttonClicked($sender,$param);
+ * - array($object,'MainContent.SubmitButton.buttonClicked') :
+ * $object->MainContent->SubmitButton->buttonClicked($sender,$param);
+ *
+ * With the addition of behaviors, a more expansive event model is needed. There
+ * are two new event types (global and dynamic events) as well as a more comprehensive
+ * behavior model that includes class wide behaviors.
+ *
+ * A global event is defined by all events whose name starts with 'fx'.
+ * The event name is potentially a method name and is thus case-insensitive. All 'fx' events
+ * are valid as the whole 'fx' event/method space is global in nature. Any object may patch into
+ * any global event by defining that event as a method. Global events have priorities
+ * just like 'on' events; so as to be able to order the event execution. Due to the
+ * nature of all events which start with 'fx' being valid, in effect, every object
+ * has every 'fx' global event. It is simply an issue of tapping into the desired
+ * global event.
+ *
+ * A global event that starts with 'fx' can be called even if the object does not
+ * implement the method of the global event. A call to a non-existing 'fx' method
+ * will, at minimal, function and return null. If a method argument list has a first
+ * parameter, it will be returned instead of null. This allows filtering and chaining.
+ * 'fx' methods do not automatically install and uninstall. To install and uninstall an
+ * object's global event listeners, call the object's {@link listen} and
+ * {@link unlisten} methods, respectively. An object may auto-install its global event
+ * during {@link __construct} by overriding {@link getAutoGlobalListen} and returning true.
+ *
+ * As of PHP version 5.3, nulled objects without code references will still continue to persist
+ * in the global event queue because {@link __destruct} is not automatically called. In the common
+ * __destruct method, if an object is listening to global events, then {@link unlisten} is called.
+ * {@link unlisten} is required to be manually called before an object is
+ * left without references if it is currently listening to any global events. This includes
+ * class wide behaviors.
+ *
+ * An object that contains a method that starts with 'fx' will have those functions
+ * automatically receive those events of the same name after {@link listen} is called on the object.
+ *
+ * An object may listen to a global event without defining an 'fx' method of the same name by
+ * adding an object method to the global event list. For example
+ * <code>
+ * $component->fxGlobalCheck=$callback; // or $component->OnClick->add($callback);
+ * $component->attachEventHandler('fxGlobalCheck',array($object, 'someMethod'));
+ * </code>
+ *
+ * Events between Objects and their behaviors, Dynamic Events
+ *
+ * An intra-object/behavior event is defined by methods that start with 'dy'. Just as with
+ * 'fx' global events, every object has every dynamic event. Any call to a method that
+ * starts with 'dy' will be handled, regardless of whether it is implemented. These
+ * events are for communicating with attached behaviors.
+ *
+ * Dynamic events can be used in a variety of ways. They can be used to tell behaviors
+ * when a non-behavior method is called. Dynamic events could be used as data filters.
+ * They could also be used to specify when a piece of code is to be run, eg. should the
+ * loop process be performed on a particular piece of data. In this way, some control
+ * is handed to the behaviors over the process and/or data.
+ *
+ * If there are no handlers for an 'fx' or 'dy' event, it will return the first
+ * parameter of the argument list. If there are no arguments, these events
+ * will return null. If there are handlers an 'fx' method will be called directly
+ * within the object. Global 'fx' events are triggered by calling {@link raiseEvent}.
+ * For dynamic events where there are behaviors that respond to the dynamic events, a
+ * {@link TCallChain} is developed. A call chain allows the behavior dynamic event
+ * implementations to call further implementing behaviors within a chain.
+ *
+ * If an object implements {@link IDynamicMethods}, all global and object dynamic
+ * events will be sent to {@link __dycall}. In the case of global events, all
+ * global events will trigger this method. In the case of behaviors, all undefined
+ * dynamic events which are called will be passed through to this method.
+ *
+ *
+ * Behaviors
+ *
+ * There are two types of behaviors. There are individual object behaviors and
+ * there are class wide behaviors. Class behaviors depend upon object behaviors.
+ *
+ * When a new class implements {@link IBehavior} or {@link IClassBehavior} or
+ * extends {@link TBehavior} or {@link TClassBehavior}, it may be added to an
+ * object by calling the object's {@link attachBehavior}. The behaviors associated
+ * name can then be used to {@link enableBehavior} or {@link disableBehavior}
+ * the specific behavior.
+ *
+ * All behaviors may be turned on and off via {@link enableBehaviors} and
+ * {@link disableBehaviors}, respectively. To check if behaviors are on or off
+ * a call to {@link getBehaviorsEnabled} will provide the variable.
+ *
+ * Attaching and detaching whole sets of behaviors is done using
+ * {@link attachBehaviors} and {@link detachBehaviors}. {@link clearBehaviors}
+ * removes all of an object's behaviors.
+ *
+ * {@link asa} returns a behavior of a specific name. {@link isa} is the
+ * behavior inclusive function that acts as the PHP operator {@link instanceof}.
+ * A behavior could provide the functionality of a specific class thus causing
+ * the host object to act similarly to a completely different class. A behavior
+ * would then implement {@link IInstanceCheck} to provide the identity of the
+ * different class.
+ *
+ * Class behaviors are similar to object behaviors except that the class behavior
+ * is the implementation for all instances of the class. A class behavior
+ * will have the object upon which is being called be prepended to the parameter
+ * list. This way the object is known across the class behavior implementation.
+ *
+ * Class behaviors are attached using {@link attachClassBehavior} and detached
+ * using {@link detachClassBehavior}. Class behaviors are important in that
+ * they will be applied to all new instances of a particular class. In this way
+ * class behaviors become default behaviors to a new instances of a class in
+ * {@link __construct}. Detaching a class behavior will remove the behavior
+ * from the default set of behaviors created for an object when the object
+ * is instanced.
+ *
+ * Class behaviors are also added to all existing instances via the global 'fx'
+ * event mechanism. When a new class behavior is added, the event
+ * {@link fxAttachClassBehavior} is raised and all existing instances that are
+ * listening to this global event (primarily after {@link listen} is called)
+ * will have this new behavior attached. A similar process is used when
+ * detaching class behaviors. Any objects listening to the global 'fx' event
+ * {@link fxDetachClassBehavior} will have a class behavior removed.
+ *
+ * Dynamic Intra-Object Events
+ *
+ * Dynamic events start with 'dy'. This mechanism is used to allow objects
+ * to communicate with their behaviors directly. The entire 'dy' event space
+ * is valid. All attached, enabled behaviors that implement a dynamic event
+ * are called when the host object calls the dynamic event. If there is no
+ * implementation or behaviors, this returns null when no parameters are
+ * supplied and will return the first parameter when there is at least one
+ * parameter in the dynamic event.
+ * <code>
+ * null == $this->dyBehaviorEvent();
+ * 5 == $this->dyBehaviorEvent(5); //when no behaviors implement this dynamic event
+ * </code>
+ *
+ * Dynamic events can be chained together within behaviors to allow for data
+ * filtering. Dynamic events are implemented within behaviors by defining the
+ * event as a method.
+ * <code>
+ * class TObjectBehavior extends TBehavior {
+ * public function dyBehaviorEvent($param1, $callchain) {
+ * //Do something, eg: $param1 += 13;
+ * return $callchain->dyBehaviorEvent($param1);
+ * }
+ * }
+ * </code>
+ * This implementation of a behavior and dynamic event will flow through to the
+ * next behavior implementing the dynamic event. The first parameter is always
+ * return when it is supplied. Otherwise a dynamic event returns null.
+ *
+ * In the case of a class behavior, the object is also prepended to the dynamic
+ * event.
+ * <code>
+ * class TObjectClassBehavior extends TClassBehavior {
+ * public function dyBehaviorEvent($hostobject, $param1, $callchain) {
+ * //Do something, eg: $param1 += $hostobject->getNumber();
+ * return $callchain->dyBehaviorEvent($param1);
+ * }
+ * }
+ * </code>
+ * When calling a dynamic event, only the parameters are passed. The host object
+ * and the call chain are built into the framework.
+ *
+ * Global Event and Dynamic event catching
+ *
+ * Given that all global 'fx' events and dynamic 'dy' events are valid and
+ * operational, there is a mechanism for catching events called that are not
+ * implemented (similar to the built-in PHP method {@link __call}). When
+ * a dynamic or global event is called but a behavior does not implement it,
+ * yet desires to know when an undefined dynamic event is run, the behavior
+ * implements the interface {@link IDynamicMethods} and method {@link __dycall}.
+ *
+ * In the case of dynamic events, {@link __dycall} is supplied with the method
+ * name and its parameters. When a global event is raised, via {@link raiseEvent},
+ * the method is the event name and the parameters are supplied.
+ *
+ * When implemented, this catch-all mechanism is called for event global event event
+ * when implemented outside of a behavior. Within a behavior, it will also be called
+ * when the object to which the behavior is attached calls any unimplemented dynamic
+ * event. This is the fall-back mechanism for informing a class and/or behavior
+ * of when an global and/or undefined dynamic event is executed.
+ *
+ * @author Qiang Xue <qiang.xue@gmail.com>
+ * @author Brad Anderson <javalizard@mac.com>
+ * @package System
+ * @since 3.0
+ */
+class TComponent
+{
+ /**
+ * @var array event handler lists
+ */
+ private $_e=array();
+
+ /**
+ * @var boolean if listening is enabled. Automatically turned on or off in
+ * constructor according to {@link getAutoGlobalListen}. Default false, off
+ */
+ private $_listeningenabled=false;
+
+ /**
+ * @var array static registered global event handler lists
+ */
+ private static $_ue=array();
+
+ /**
+ * @var boolean if object behaviors are on or off. default true, on
+ */
+ private $_behaviorsenabled=true;
+
+ /**
+ * @var TPriorityMap list of object behaviors
+ */
+ private $_m=null;
+
+ /**
+ * @var array static global class behaviors, these behaviors are added upon instantiation of a class
+ */
+ private static $_um=array();
+
+
+ /**
+ * @const string the name of the global {@link raiseEvent} listener
+ */
+ const GLOBAL_RAISE_EVENT_LISTENER='fxGlobalListener';
+
+
+ /**
+ * The common __construct
+ * If desired by the new object, this will auto install and listen to global event functions
+ * as defined by the object via 'fx' methods. This also attaches any predefined behaviors.
+ * This function installs all class behaviors in a class hierarchy from the deepest subclass
+ * through each parent to the top most class, TComponent.
+ */
+ public function __construct() {
+ if($this->getAutoGlobalListen())
+ $this->listen();
+
+ $classes=array_reverse($this->getClassHierarchy(true));
+ foreach($classes as $class) {
+ if(isset(self::$_um[$class]))
+ $this->attachBehaviors(self::$_um[$class]);
+ }
+ }
+
+
+ /**
+ * Tells TComponent whether or not to automatically listen to global events.
+ * Defaults to false because PHP variable cleanup is affected if this is true.
+ * When unsetting a variable that is listening to global events, {@link unlisten}
+ * must explicitly be called when cleaning variables allocation or else the global
+ * event registry will contain references to the old object. This is true for PHP 5.4
+ *
+ * Override this method by a subclass to change the setting. When set to true, this
+ * will enable {@link __construct} to call {@link listen}.
+ *
+ * @return boolean whether or not to auto listen to global events during {@link __construct}, default false
+ */
+ public function getAutoGlobalListen() {
+ return false;
+ }
+
+
+ /**
+ * The common __destruct
+ * This unlistens from the global event routines if listening
+ *
+ * PHP 5.3 does not __destruct objects when they are nulled and thus unlisten must be
+ * called must be explicitly called.
+ */
+ public function __destruct() {
+ if($this->_listeningenabled)
+ $this->unlisten();
+ }
+
+
+ /**
+ * This utility function is a private array filter method. The array values
+ * that start with 'fx' are filtered in.
+ */
+ private function filter_prado_fx($name) {
+ return strncasecmp($name,'fx',2)===0;
+ }
+
+
+ /**
+ * This returns an array of the class name and the names of all its parents. The base object first,
+ * {@link TComponent}, and the deepest subclass is last.
+ * @param boolean optional should the names be all lowercase true/false
+ * @return array array of strings being the class hierarchy of $this.
+ */
+ public function getClassHierarchy($lowercase = false)
+ {
+ $class=get_class($this);
+ $classes=array($class);
+ while($class=get_parent_class($class)){array_unshift($classes,$class);}
+ if($lowercase)
+ return array_map('strtolower',$classes);
+ return $classes;
+ }
+
+
+ /**
+ * This adds an object's fx event handlers into the global broadcaster to listen into any
+ * broadcast global events called through {@link raiseEvent}
+ *
+ * Behaviors may implement the function:
+ * <code>
+ * public function dyListen($globalEvents[, $chain]) {
+ * $this->listen(); //eg
+ * }
+ * </code>
+ * to be executed when listen is called. All attached behaviors are notified through dyListen.
+ *
+ * @return numeric the number of global events that were registered to the global event registry
+ */
+ public function listen() {
+ if($this->_listeningenabled)
+ return;
+
+ $fx=array_filter(get_class_methods($this),array($this,'filter_prado_fx'));
+
+ foreach($fx as $func)
+ $this->attachEventHandler($func,array($this,$func));
+
+ if(is_a($this,'IDynamicMethods')) {
+ $this->attachEventHandler(TComponent::GLOBAL_RAISE_EVENT_LISTENER,array($this,'__dycall'));
+ array_push($fx,TComponent::GLOBAL_RAISE_EVENT_LISTENER);
+ }
+
+ $this->_listeningenabled=true;
+
+ $this->dyListen($fx);
+
+ return count($fx);
+ }
+
+ /**
+ * this removes an object's fx events from the global broadcaster
+ *
+ * Behaviors may implement the function:
+ * <code>
+ * public function dyUnlisten($globalEvents[, $chain]) {
+ * $this->behaviorUnlisten(); //eg
+ * }
+ * </code>
+ * to be executed when listen is called. All attached behaviors are notified through dyUnlisten.
+ *
+ * @return numeric the number of global events that were unregistered from the global event registry
+ */
+ public function unlisten() {
+ if(!$this->_listeningenabled)
+ return;
+
+ $fx=array_filter(get_class_methods($this),array($this,'filter_prado_fx'));
+
+ foreach($fx as $func)
+ $this->detachEventHandler($func,array($this,$func));
+
+ if(is_a($this,'IDynamicMethods')) {
+ $this->detachEventHandler(TComponent::GLOBAL_RAISE_EVENT_LISTENER,array($this,'__dycall'));
+ array_push($fx,TComponent::GLOBAL_RAISE_EVENT_LISTENER);
+ }
+
+ $this->_listeningenabled=false;
+
+ $this->dyUnlisten($fx);
+
+ return count($fx);
+ }
+
+ /**
+ * Gets the state of listening to global events
+ * @return boolean is Listening to global broadcast enabled
+ */
+ public function getListeningToGlobalEvents()
+ {
+ return $this->_listeningenabled;
+ }
+
+
+ /**
+ * Calls a method.
+ * Do not call this method directly. This is a PHP magic method that we override
+ * to allow behaviors, dynamic events (intra-object/behavior events),
+ * undefined dynamic and global events, and
+ * to allow using the following syntax to call a property setter or getter.
+ * <code>
+ * $this->getPropertyName($value); // if there's a $this->getjsPropertyName() method
+ * $this->setPropertyName($value); // if there's a $this->setjsPropertyName() method
+ * </code>
+ *
+ * Additional object behaviors override class behaviors.
+ * dynamic and global events do not fail even if they aren't implemented.
+ * Any intra-object/behavior dynamic events that are not implemented by the behavior
+ * return the first function paramater or null when no parameters are specified.
+ *
+ * @param string method name that doesn't exist and is being called on the object
+ * @param mixed method parameters
+ * @throws TInvalidOperationException If the property is not defined or read-only or
+ * method is undefined
+ * @return mixed result of the method call, or false if 'fx' or 'dy' function but
+ * is not found in the class, otherwise it runs
+ */
+ public function __call($method, $args)
+ {
+ $getset=substr($method,0,3);
+ if(($getset=='get')||($getset=='set'))
+ {
+ $propname=substr($method,3);
+ $jsmethod=$getset.'js'.$propname;
+ if(method_exists($this,$jsmethod))
+ {
+ if(count($args)>0)
+ if($args[0]&&!($args[0] instanceof TJavaScriptString))
+ $args[0]=new TJavaScriptString($args[0]);
+ return call_user_func_array(array($this,$jsmethod),$args);
+ }
+
+ if (($getset=='set')&&method_exists($this,'getjs'.$propname))
+ throw new TInvalidOperationException('component_property_readonly',get_class($this),$method);
+ }
+
+ if($this->_m!==null&&$this->_behaviorsenabled)
+ {
+ if(strncasecmp($method,'dy',2)===0)
+ {
+ $callchain=new TCallChain($method);
+ foreach($this->_m->toArray() as $behavior)
+ {
+ if((!($behavior instanceof IBehavior)||$behavior->getEnabled())&&(method_exists($behavior,$method)||($behavior instanceof IDynamicMethods)))
+ {
+ $behavior_args=$args;
+ if($behavior instanceof IClassBehavior)
+ array_unshift($behavior_args,$this);
+ $callchain->addCall(array($behavior,$method),$behavior_args);
+ }
+
+ }
+ if($callchain->getCount()>0)
+ return call_user_func_array(array($callchain,'call'),$args);
+ }
+ else
+ {
+ foreach($this->_m->toArray() as $behavior)
+ {
+ if((!($behavior instanceof IBehavior)||$behavior->getEnabled())&&method_exists($behavior,$method))
+ {
+ if($behavior instanceof IClassBehavior)
+ array_unshift($args,$this);
+ return call_user_func_array(array($behavior,$method),$args);
+ }
+ }
+ }
+ }
+
+ if(strncasecmp($method,'dy',2)===0||strncasecmp($method,'fx',2)===0)
+ {
+ if($this instanceof IDynamicMethods)
+ return $this->__dycall($method,$args);
+ return isset($args[0])?$args[0]:null;
+ }
+
+ throw new TApplicationException('component_method_undefined',get_class($this),$method);
+ }
+
+
+ /**
+ * Returns a property value or an event handler list by property or event name.
+ * Do not call this method. This is a PHP magic method that we override
+ * to allow using the following syntax to read a property:
+ * <code>
+ * $value=$component->PropertyName;
+ * $value=$component->jsPropertyName; // return JavaScript literal
+ * </code>
+ * and to obtain the event handler list for an event,
+ * <code>
+ * $eventHandlerList=$component->EventName;
+ * </code>
+ * This will also return the global event handler list when specifing an 'fx'
+ * event,
+ * <code>
+ * $globalEventHandlerList=$component->fxEventName;
+ * </code>
+ * When behaviors are enabled, this will return the behavior of a specific
+ * name, a property of a behavior, or an object 'on' event defined by the behavior.
+ * @param string the property name or the event name
+ * @return mixed the property value or the event handler list as {@link TPriorityList}
+ * @throws TInvalidOperationException if the property/event is not defined.
+ */
+ public function __get($name)
+ {
+ if(method_exists($this,$getter='get'.$name))
+ {
+ // getting a property
+ return $this->$getter();
+ }
+ else if(method_exists($this,$jsgetter='getjs'.$name))
+ {
+ // getting a javascript property
+ return (string)$this->$jsgetter();
+ }
+ else if(strncasecmp($name,'on',2)===0 && method_exists($this,$name))
+ {
+ // getting an event (handler list)
+ $name=strtolower($name);
+ if(!isset($this->_e[$name]))
+ $this->_e[$name]=new TPriorityList;
+ return $this->_e[$name];
+ }
+ else if(strncasecmp($name,'fx',2)===0)
+ {
+ // getting a global event (handler list)
+ $name=strtolower($name);
+ if(!isset(self::$_ue[$name]))
+ self::$_ue[$name]=new TPriorityList;
+ return self::$_ue[$name];
+ }
+ else if($this->_behaviorsenabled)
+ {
+ // getting a behavior property/event (handler list)
+ if(isset($this->_m[$name]))
+ return $this->_m[$name];
+ else if($this->_m!==null)
+ {
+ foreach($this->_m->toArray() as $behavior)
+ {
+ if((!($behavior instanceof IBehavior)||$behavior->getEnabled())&&
+ (property_exists($behavior,$name)||$behavior->canGetProperty($name)||$behavior->hasEvent($name)))
+ return $behavior->$name;
+ }
+ }
+ }
+ throw new TInvalidOperationException('component_property_undefined',get_class($this),$name);
+ }
+
+ /**
+ * Sets value of a component property.
+ * Do not call this method. This is a PHP magic method that we override
+ * to allow using the following syntax to set a property or attach an event handler.
+ * <code>
+ * $this->PropertyName=$value;
+ * $this->jsPropertyName=$value; // $value will be treated as a JavaScript literal
+ * $this->EventName=$handler;
+ * $this->fxEventName=$handler; //global event listener
+ * </code>
+ * When behaviors are enabled, this will also set a behaviors properties and events.
+ * @param string the property name or event name
+ * @param mixed the property value or event handler
+ * @throws TInvalidOperationException If the property is not defined or read-only.
+ */
+ public function __set($name,$value)
+ {
+ if(method_exists($this,$setter='set'.$name))
+ {
+ if(strncasecmp($name,'js',2)===0&&$value&&!($value instanceof TJavaScriptLiteral))
+ $value = new TJavaScriptLiteral($value);
+ return $this->$setter($value);
+ }
+ else if(method_exists($this,$jssetter='setjs'.$name))
+ {
+ if($value&&!($value instanceof TJavaScriptString))
+ $value=new TJavaScriptString($value);
+ return $this->$jssetter($value);
+ }
+ else if((strncasecmp($name,'on',2)===0&&method_exists($this,$name))||strncasecmp($name,'fx',2)===0)
+ {
+ return $this->attachEventHandler($name,$value);
+ }
+ else if($this->_m!==null&&$this->_m->getCount()>0&&$this->_behaviorsenabled)
+ {
+ $sets=0;
+ foreach($this->_m->toArray() as $behavior)
+ {
+ if((!($behavior instanceof IBehavior)||$behavior->getEnabled())&&
+ (property_exists($behavior,$name)||$behavior->canSetProperty($name)||$behavior->hasEvent($name))) {
+ $behavior->$name=$value;
+ $sets++;
+ }
+ }
+ if($sets)return $value;
+
+ }
+
+ if(method_exists($this,'get'.$name)||method_exists($this,'getjs'.$name))
+ {
+ throw new TInvalidOperationException('component_property_readonly',get_class($this),$name);
+ }
+ else
+ {
+ throw new TInvalidOperationException('component_property_undefined',get_class($this),$name);
+ }
+ }
+
+ /**
+ * Checks if a property value is null, there are no events in the object
+ * event list or global event list registered under the name, and, if
+ * behaviors are enabled,
+ * Do not call this method. This is a PHP magic method that we override
+ * to allow using isset() to detect if a component property is set or not.
+ * This also works for global events. When behaviors are enabled, it
+ * will check for a behavior of the specified name, and also check
+ * the behavior for events and properties.
+ * @param string the property name or the event name
+ * @since 3.2.3
+ */
+ public function __isset($name)
+ {
+ if(method_exists($this,$getter='get'.$name))
+ return $this->$getter()!==null;
+ else if(method_exists($this,$jsgetter='getjs'.$name))
+ return $this->$jsgetter()!==null;
+ else if(strncasecmp($name,'on',2)===0&&method_exists($this,$name))
+ {
+ $name=strtolower($name);
+ return isset($this->_e[$name])&&$this->_e[$name]->getCount();
+ }
+ else if(strncasecmp($name,'fx',2)===0)
+ {
+ $name=strtolower($name);
+ return isset(self::$_ue[$name])&&self::$_ue[$name]->getCount();
+ }
+ else if($this->_m!==null&&$this->_m->getCount()>0&&$this->_behaviorsenabled)
+ {
+ if(isset($this->_m[$name]))
+ return true;
+ foreach($this->_m->toArray() as $behavior)
+ {
+ if((!($behavior instanceof IBehavior)||$behavior->getEnabled()))
+ return isset($behavior->$name);
+ }
+
+ }
+ else
+ return false;
+ }
+
+ /**
+ * Sets a component property to be null. Clears the object or global
+ * events. When enabled, loops through all behaviors and unsets the
+ * property or event.
+ * Do not call this method. This is a PHP magic method that we override
+ * to allow using unset() to set a component property to be null.
+ * @param string the property name or the event name
+ * @throws TInvalidOperationException if the property is read only.
+ * @since 3.2.3
+ */
+ public function __unset($name)
+ {
+ if(method_exists($this,$setter='set'.$name))
+ $this->$setter(null);
+ else if(method_exists($this,$jssetter='setjs'.$name))
+ $this->$jssetter(null);
+ else if(strncasecmp($name,'on',2)===0&&method_exists($this,$name))
+ $this->_e[strtolower($name)]->clear();
+ else if(strncasecmp($name,'fx',2)===0)
+ $this->getEventHandlers($name)->remove(array($this, $name));
+ else if($this->_m!==null&&$this->_m->getCount()>0&&$this->_behaviorsenabled)
+ {
+ if(isset($this->_m[$name]))
+ $this->detachBehavior($name);
+ else {
+ $unset=0;
+ foreach($this->_m->toArray() as $behavior)
+ {
+ if((!($behavior instanceof IBehavior)||$behavior->getEnabled())) {
+ unset($behavior->$name);
+ $unset++;
+ }
+ }
+ if(!$unset&&method_exists($this,'get'.$name))
+ throw new TInvalidOperationException('component_property_readonly',get_class($this),$name);
+ }
+ } else if(method_exists($this,'get'.$name))
+ throw new TInvalidOperationException('component_property_readonly',get_class($this),$name);
+ }
+
+ /**
+ * Determines whether a property is defined.
+ * A property is defined if there is a getter or setter method
+ * defined in the class. Note, property names are case-insensitive.
+ * @param string the property name
+ * @return boolean whether the property is defined
+ */
+ public function hasProperty($name)
+ {
+ return $this->canGetProperty($name)||$this->canSetProperty($name);
+ }
+
+ /**
+ * Determines whether a property can be read.
+ * A property can be read if the class has a getter method
+ * for the property name. Note, property name is case-insensitive.
+ * This also checks for getjs. When enabled, it loops through all
+ * active behaviors for the get property when undefined by the object.
+ * @param string the property name
+ * @return boolean whether the property can be read
+ */
+ public function canGetProperty($name)
+ {
+ if(method_exists($this,'get'.$name)||method_exists($this,'getjs'.$name))
+ return true;
+ else if($this->_m!==null&&$this->_behaviorsenabled)
+ {
+ foreach($this->_m->toArray() as $behavior)
+ {
+ if((!($behavior instanceof IBehavior)||$behavior->getEnabled())&&$behavior->canGetProperty($name))
+ return true;
+ }
+ }
+ return false;
+ }
+
+ /**
+ * Determines whether a property can be set.
+ * A property can be written if the class has a setter method
+ * for the property name. Note, property name is case-insensitive.
+ * This also checks for setjs. When enabled, it loops through all
+ * active behaviors for the set property when undefined by the object.
+ * @param string the property name
+ * @return boolean whether the property can be written
+ */
+ public function canSetProperty($name)
+ {
+ if(method_exists($this,'set'.$name)||method_exists($this,'setjs'.$name))
+ return true;
+ else if($this->_m!==null&&$this->_behaviorsenabled)
+ {
+ foreach($this->_m->toArray() as $behavior)
+ {
+ if((!($behavior instanceof IBehavior)||$behavior->getEnabled())&&$behavior->canSetProperty($name))
+ return true;
+ }
+ }
+ return false;
+ }
+
+ /**
+ * Evaluates a property path.
+ * A property path is a sequence of property names concatenated by '.' character.
+ * For example, 'Parent.Page' refers to the 'Page' property of the component's
+ * 'Parent' property value (which should be a component also).
+ * When a property is not defined by an object, this also loops through all
+ * active behaviors of the object.
+ * @param string property path
+ * @return mixed the property path value
+ */
+ public function getSubProperty($path)
+ {
+ $object=$this;
+ foreach(explode('.',$path) as $property)
+ $object=$object->$property;
+ return $object;
+ }
+
+ /**
+ * Sets a value to a property path.
+ * A property path is a sequence of property names concatenated by '.' character.
+ * For example, 'Parent.Page' refers to the 'Page' property of the component's
+ * 'Parent' property value (which should be a component also).
+ * When a property is not defined by an object, this also loops through all
+ * active behaviors of the object.
+ * @param string property path
+ * @param mixed the property path value
+ */
+ public function setSubProperty($path,$value)
+ {
+ $object=$this;
+ if(($pos=strrpos($path,'.'))===false)
+ $property=$path;
+ else
+ {
+ $object=$this->getSubProperty(substr($path,0,$pos));
+ $property=substr($path,$pos+1);
+ }
+ $object->$property=$value;
+ }
+
+ /**
+ * Determines whether an event is defined.
+ * An event is defined if the class has a method whose name is the event name
+ * prefixed with 'on', 'fx', or 'dy'.
+ * Every object responds to every 'fx' and 'dy' event as they are in a universally
+ * accepted event space. 'on' event must be declared by the object.
+ * When enabled, this will loop through all active behaviors for 'on' events
+ * defined by the behavior.
+ * Note, event name is case-insensitive.
+ * @param string the event name
+ * @return boolean
+ */
+ public function hasEvent($name)
+ {
+ if((strncasecmp($name,'on',2)===0&&method_exists($this,$name))||strncasecmp($name,'fx',2)===0||strncasecmp($name,'dy',2)===0)
+ return true;
+
+ else if($this->_m!==null&&$this->_behaviorsenabled)
+ {
+ foreach($this->_m->toArray() as $behavior)
+ {
+ if((!($behavior instanceof IBehavior)||$behavior->getEnabled())&&$behavior->hasEvent($name))
+ return true;
+ }
+ }
+ return false;
+ }
+
+ /**
+ * Checks if an event has any handlers. This function also checks through all
+ * the behaviors for 'on' events when behaviors are enabled.
+ * 'dy' dynamic events are not handled by this function.
+ * @param string the event name
+ * @return boolean whether an event has been attached one or several handlers
+ */
+ public function hasEventHandler($name)
+ {
+ $name=strtolower($name);
+ if(strncasecmp($name,'fx',2)===0)
+ return isset(self::$_ue[$name])&&self::$_ue[$name]->getCount()>0;
+ else
+ {
+ if(isset($this->_e[$name])&&$this->_e[$name]->getCount()>0)
+ return true;
+ else if($this->_m!==null&&$this->_behaviorsenabled) {
+ foreach($this->_m->toArray() as $behavior)
+ {
+ if((!($behavior instanceof IBehavior)||$behavior->getEnabled())&&$behavior->hasEventHandler($name))
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+
+ /**
+ * Returns the list of attached event handlers for an 'on' or 'fx' event. This function also
+ * checks through all the behaviors for 'on' event lists when behaviors are enabled.
+ * @return TPriorityList list of attached event handlers for an event
+ * @throws TInvalidOperationException if the event is not defined
+ */
+ public function getEventHandlers($name)
+ {
+ if(strncasecmp($name,'on',2)===0&&method_exists($this,$name))
+ {
+ $name=strtolower($name);
+ if(!isset($this->_e[$name]))
+ $this->_e[$name]=new TPriorityList;
+ return $this->_e[$name];
+ }
+ else if(strncasecmp($name,'fx',2)===0)
+ {
+ $name=strtolower($name);
+ if(!isset(self::$_ue[$name]))
+ self::$_ue[$name]=new TPriorityList;
+ return self::$_ue[$name];
+ }
+ else if($this->_m!==null&&$this->_behaviorsenabled)
+ {
+ foreach($this->_m->toArray() as $behavior)
+ {
+ if((!($behavior instanceof IBehavior)||$behavior->getEnabled())&&$behavior->hasEvent($name))
+ return $behavior->getEventHandlers($name);
+ }
+ }
+ throw new TInvalidOperationException('component_event_undefined',get_class($this),$name);
+ }
+
+ /**
+ * Attaches an event handler to an event.
+ *
+ * The handler must be a valid PHP callback, i.e., a string referring to
+ * a global function name, or an array containing two elements with
+ * the first element being an object and the second element a method name
+ * of the object. In Prado, you can also use method path to refer to
+ * an event handler. For example, array($object,'Parent.buttonClicked')
+ * uses a method path that refers to the method $object->Parent->buttonClicked(...).
+ *
+ * The event handler must be of the following signature,
+ * <code>
+ * function handlerName($sender, $param) {}
+ * function handlerName($sender, $param, $name) {}
+ * </code>
+ * where $sender represents the object that raises the event,
+ * and $param is the event parameter. $name refers to the event name
+ * being handled.
+ *
+ * This is a convenient method to add an event handler.
+ * It is equivalent to {@link getEventHandlers}($name)->add($handler).
+ * For complete management of event handlers, use {@link getEventHandlers}
+ * to get the event handler list first, and then do various
+ * {@link TPriorityList} operations to append, insert or remove
+ * event handlers. You may also do these operations like
+ * getting and setting properties, e.g.,
+ * <code>
+ * $component->OnClick[]=array($object,'buttonClicked');
+ * $component->OnClick->insertAt(0,array($object,'buttonClicked'));
+ * </code>
+ * which are equivalent to the following
+ * <code>
+ * $component->getEventHandlers('OnClick')->add(array($object,'buttonClicked'));
+ * $component->getEventHandlers('OnClick')->insertAt(0,array($object,'buttonClicked'));
+ * </code>
+ *
+ * Due to the nature of {@link getEventHandlers}, any active behaviors defining
+ * new 'on' events, this method will pass through to the behavior transparently.
+ *
+ * @param string the event name
+ * @param callback the event handler
+ * @param numeric|null the priority of the handler, defaults to null which translates into the
+ * default priority of 10.0 within {@link TPriorityList}
+ * @throws TInvalidOperationException if the event does not exist
+ */
+ public function attachEventHandler($name,$handler,$priority=null)
+ {
+ $this->getEventHandlers($name)->add($handler,$priority);
+ }
+
+ /**
+ * Detaches an existing event handler.
+ * This method is the opposite of {@link attachEventHandler}. It will detach
+ * any 'on' events definedb by an objects active behaviors as well.
+ * @param string event name
+ * @param callback the event handler to be removed
+ * @param numeric|false|null the priority of the handler, defaults to false which translates
+ * to an item of any priority within {@link TPriorityList}; null means the default priority
+ * @return boolean if the removal is successful
+ */
+ public function detachEventHandler($name,$handler,$priority=false)
+ {
+ if($this->hasEventHandler($name))
+ {
+ try
+ {
+ $this->getEventHandlers($name)->remove($handler,$priority);
+ return true;
+ }
+ catch(Exception $e)
+ {
+ }
+ }
+ return false;
+ }
+
+ /**
+ * Raises an event. This raises both inter-object 'on' events and global 'fx' events.
+ * This method represents the happening of an event and will
+ * invoke all attached event handlers for the event in {@link TPriorityList} order.
+ * This method does not handle intra-object/behavior dynamic 'dy' events.
+ *
+ * There are ways to handle event responses. By defailt {@link EVENT_RESULT_FILTER},
+ * all event responses are stored in an array, filtered for null responses, and returned.
+ * If {@link EVENT_RESULT_ALL} is specified, all returned results will be stored along
+ * with the sender and param in an array
+ * <code>
+ * $result[] = array('sender'=>$sender,'param'=>$param,'response'=>$response);
+ * </code>
+ *
+ * If {@link EVENT_RESULT_FEED_FORWARD} is specified, then each handler result is then
+ * fed forward as the parameters for the next event. This allows for events to filter data
+ * directly by affecting the event parameters
+ *
+ * If a callable function is set in the response type or the post function filter is specified then the
+ * result of each called event handler is post processed by the callable function. Used in
+ * combination with {@link EVENT_RESULT_FEED_FORWARD}, any event (and its result) can be chained.
+ *
+ * When raising a global 'fx' event, registered handlers in the global event list for
+ * {@link GLOBAL_RAISE_EVENT_LISTENER} are always added into the set of event handlers. In this way,
+ * these global events are always raised for every global 'fx' event. The registered handlers for global
+ * raiseEvent events have priorities. Any registered global raiseEvent event handlers with a priority less than zero
+ * are added before the main event handlers being raised and any registered global raiseEvent event handlers
+ * with a priority equal or greater than zero are added after the main event handlers being raised. In this way
+ * all {@link GLOBAL_RAISE_EVENT_LISTENER} handlers are always called for every raised 'fx' event.
+ *
+ * Behaviors may implement the following functions:
+ * <code>
+ * public function dyPreRaiseEvent($name,$sender,$param,$responsetype,$postfunction[, $chain]) {
+ * return $name; //eg, the event name may be filtered/changed
+ * }
+ * public function dyIntraRaiseEventTestHandler($handler,$sender,$param,$name[, $chain]) {
+ * return true; //should this particular handler be executed? true/false
+ * }
+ * public function dyIntraRaiseEventPostHandler($name,$sender,$param,$handler,$response[, $chain]) {
+ * //contains the per handler response
+ * }
+ * public function dyPostRaiseEvent($responses,$name,$sender,$param,$responsetype,$postfunction[, $chain]) {
+ * return $responses;
+ * }
+ * </code>
+ * to be executed when raiseEvent is called. The 'intra' dynamic events are called per handler in
+ * the handler loop.
+ *
+ * dyPreRaiseEvent has the effect of being able to change the event being raised. This intra
+ * object/behavior event returns the name of the desired event to be raised. It will pass through
+ * if no dynamic event is specified, or if the original event name is returned.
+ * dyIntraRaiseEventTestHandler returns true or false as to whether a specific handler should be
+ * called for a specific raised event (and associated event arguments)
+ * dyIntraRaiseEventPostHandler does not return anything. This allows behaviors to access the results
+ * of an event handler in the per handler loop.
+ * dyPostRaiseEvent returns the responses. This allows for any post processing of the event
+ * results from the sum of all event handlers
+ *
+ * When handling a catch-all {@link __dycall}, the method name is the name of the event
+ * and the parameters are the sender, the param, and then the name of the event.
+ *
+ * @param string the event name
+ * @param mixed the event sender object
+ * @param TEventParameter the event parameter
+ * @param numeric how the results of the event are tabulated. default: {@link EVENT_RESULT_FILTER} The default filters out
+ * null responses. optional
+ * @param function any per handler filtering of the response result needed is passed through
+ * this if not null. default: null. optional
+ * @return mixed the results of the event
+ * @throws TInvalidOperationException if the event is undefined
+ * @throws TInvalidDataValueException If an event handler is invalid
+ */
+ public function raiseEvent($name,$sender,$param,$responsetype=null,$postfunction=null)
+ {
+ $p=$param;
+ if(is_callable($responsetype))
+ {
+ $postfunction=$responsetype;
+ $responsetype=null;
+ }
+
+ if($responsetype===null)
+ $responsetype=TEventResults::EVENT_RESULT_FILTER;
+
+ $name=strtolower($name);
+ $responses=array();
+
+ $name=$this->dyPreRaiseEvent($name,$sender,$param,$responsetype,$postfunction);
+
+ if($this->hasEventHandler($name)||$this->hasEventHandler(TComponent::GLOBAL_RAISE_EVENT_LISTENER))
+ {
+ $handlers=$this->getEventHandlers($name);
+ $handlerArray=$handlers->toArray();
+ if(strncasecmp($name,'fx',2)===0&&$this->hasEventHandler(TComponent::GLOBAL_RAISE_EVENT_LISTENER))
+ {
+ $globalhandlers=$this->getEventHandlers(TComponent::GLOBAL_RAISE_EVENT_LISTENER);
+ $handlerArray=array_merge($globalhandlers->toArrayBelowPriority(0),$handlerArray,$globalhandlers->toArrayAbovePriority(0));
+ }
+ $response=null;
+ foreach($handlerArray as $handler)
+ {
+ if($this->dyIntraRaiseEventTestHandler($handler,$sender,$param,$name)===false)
+ continue;
+
+ if(is_string($handler))
+ {
+ if(($pos=strrpos($handler,'.'))!==false)
+ {
+ $object=$this->getSubProperty(substr($handler,0,$pos));
+ $method=substr($handler,$pos+1);
+ if(method_exists($object,$method)||strncasecmp($method,'dy',2)===0||strncasecmp($method,'fx',2)===0)
+ {
+ if($method=='__dycall')
+ $response=$object->__dycall($name,array($sender,$param,$name));
+ else
+ $response=$object->$method($sender,$param,$name);
+ }
+ else
+ throw new TInvalidDataValueException('component_eventhandler_invalid',get_class($this),$name,$handler);
+ }
+ else
+ $response=call_user_func($handler,$sender,$param,$name);
+ }
+ else if(is_callable($handler,true))
+ {
+ list($object,$method)=$handler;
+ if(is_string($object))
+ $response=call_user_func($handler,$sender,$param,$name);
+ else
+ {
+ if(($pos=strrpos($method,'.'))!==false)
+ {
+ $object=$this->getSubProperty(substr($method,0,$pos));
+ $method=substr($method,$pos+1);
+ }
+ if(method_exists($object,$method)||strncasecmp($method,'dy',2)===0||strncasecmp($method,'fx',2)===0)
+ {
+ if($method=='__dycall')
+ $response=$object->__dycall($name,array($sender,$param,$name));
+ else
+ $response=$object->$method($sender,$param,$name);
+ }
+ else
+ throw new TInvalidDataValueException('component_eventhandler_invalid',get_class($this),$name,$handler[1]);
+ }
+ }
+ else
+ throw new TInvalidDataValueException('component_eventhandler_invalid',get_class($this),$name,gettype($handler));
+
+ $this->dyIntraRaiseEventPostHandler($name,$sender,$param,$handler,$response);
+
+ if($postfunction)
+ $response=call_user_func_array($postfunction,array($sender,$param,$this,$response));
+
+ if($responsetype&TEventResults::EVENT_RESULT_ALL)
+ $responses[]=array('sender'=>$sender,'param'=>$param,'response'=>$response);
+ else
+ $responses[]=$response;
+
+ if($response!==null&&($responsetype&TEventResults::EVENT_RESULT_FEED_FORWARD))
+ $param=$response;
+
+ }
+ }
+ else if(strncasecmp($name,'on',2)===0&&!$this->hasEvent($name))
+ throw new TInvalidOperationException('component_event_undefined',get_class($this),$name);
+
+ if($responsetype&TEventResults::EVENT_RESULT_FILTER)
+ $responses=array_filter($responses);
+
+ $responses=$this->dyPostRaiseEvent($responses,$name,$sender,$param,$responsetype,$postfunction);
+
+ return $responses;
+ }
+
+ /**
+ * Evaluates a PHP expression in the context of this control.
+ *
+ * Behaviors may implement the function:
+ * <code>
+ * public function dyEvaluateExpressionFilter($expression, $chain) {
+ * return $chain->dyEvaluateExpressionFilter(str_replace('foo', 'bar', $expression)); //example
+ * }
+ * </code>
+ * to be executed when evaluateExpression is called. All attached behaviors are notified through
+ * dyEvaluateExpressionFilter. The chaining is important in this function due to the filtering
+ * pass-through effect.
+ *
+ * @param string PHP expression
+ * @return mixed the expression result
+ * @throws TInvalidOperationException if the expression is invalid
+ */
+ public function evaluateExpression($expression)
+ {
+ $expression=$this->dyEvaluateExpressionFilter($expression);
+ try
+ {
+ if(eval("\$result=$expression;")===false)
+ throw new Exception('');
+ return $result;
+ }
+ catch(Exception $e)
+ {
+ throw new TInvalidOperationException('component_expression_invalid',get_class($this),$expression,$e->getMessage());
+ }
+ }
+
+ /**
+ * Evaluates a list of PHP statements.
+ *
+ * Behaviors may implement the function:
+ * <code>
+ * public function dyEvaluateStatementsFilter($statements, $chain) {
+ * return $chain->dyEvaluateStatementsFilter(str_replace('foo', 'bar', $statements)); //example
+ * }
+ * </code>
+ * to be executed when evaluateStatements is called. All attached behaviors are notified through
+ * dyEvaluateStatementsFilter. The chaining is important in this function due to the filtering
+ * pass-through effect.
+ *
+ * @param string PHP statements
+ * @return string content echoed or printed by the PHP statements
+ * @throws TInvalidOperationException if the statements are invalid
+ */
+ public function evaluateStatements($statements)
+ {
+ $statements=$this->dyEvaluateStatementsFilter($statements);
+ try
+ {
+ ob_start();
+ if(eval($statements)===false)
+ throw new Exception('');
+ $content=ob_get_contents();
+ ob_end_clean();
+ return $content;
+ }
+ catch(Exception $e)
+ {
+ throw new TInvalidOperationException('component_statements_invalid',get_class($this),$statements,$e->getMessage());
+ }
+ }
+
+ /**
+ * This method is invoked after the component is instantiated by a template.
+ * When this method is invoked, the component's properties have been initialized.
+ * The default implementation of this method will invoke
+ * the potential parent component's {@link addParsedObject}.
+ * This method can be overridden.
+ *
+ * Behaviors may implement the function:
+ * <code>
+ * public function dyCreatedOnTemplate($parent, $chain) {
+ * return $chain->dyCreatedOnTemplate($parent); //example
+ * }
+ * </code>
+ * to be executed when createdOnTemplate is called. All attached behaviors are notified through
+ * dyCreatedOnTemplate.
+ *
+ * @param TComponent potential parent of this control
+ * @see addParsedObject
+ */
+ public function createdOnTemplate($parent)
+ {
+ $parent=$this->dyCreatedOnTemplate($parent);
+ $parent->addParsedObject($this);
+ }
+
+ /**
+ * Processes an object that is created during parsing template.
+ * The object can be either a component or a static text string.
+ * This method can be overridden to customize the handling of newly created objects in template.
+ * Only framework developers and control developers should use this method.
+ *
+ * Behaviors may implement the function:
+ * <code>
+ * public function dyAddParsedObject($object[, $chain]) {
+ * }
+ * </code>
+ * to be executed when addParsedObject is called. All attached behaviors are notified through
+ * dyAddParsedObject.
+ *
+ * @param string|TComponent text string or component parsed and instantiated in template
+ * @see createdOnTemplate
+ */
+ public function addParsedObject($object)
+ {
+ $this->dyAddParsedObject($object);
+ }
+
+
+ /**
+ * This is the method registered for all instanced objects should a class behavior be added after
+ * the class is instanced. Only when the class to which the behavior is being added is in this
+ * object's class hierarchy, via {@link getClassHierarchy}, is the behavior added to this instance.
+ * @param $sender the application
+ * @param $param TClassBehaviorEventParameter
+ * @since 3.2.3
+ */
+ public function fxAttachClassBehavior($sender,$param) {
+ if(in_array($param->getClass(),$this->getClassHierarchy(true)))
+ return $this->attachBehavior($param->getName(),$param->getBehavior(),$param->getPriority());
+ }
+
+
+ /**
+ * This is the method registered for all instanced objects should a class behavior be removed after
+ * the class is instanced. Only when the class to which the behavior is being added is in this
+ * object's class hierarchy, via {@link getClassHierarchy}, is the behavior removed from this instance.
+ * @param $sender the application
+ * @param $param TClassBehaviorEventParameter
+ * @since 3.2.3
+ */
+ public function fxDetachClassBehavior($sender,$param) {
+ if(in_array($param->getClass(),$this->getClassHierarchy(true)))
+ return $this->detachBehavior($param->getName(),$param->getPriority());
+ }
+
+
+ /**
+ * This will add a class behavior to all classes instanced (that are listening) and future newly instanced objects.
+ * This registers the behavior for future instances and pushes the changes to all the instances that are listening as well.
+ * The universal class behaviors are stored in an inverted stack with the latest class behavior being at the first position in the array.
+ * This is done so class behaviors are added last first.
+ * @param string name the key of the class behavior
+ * @param object|string class behavior or name of the object behavior per instance
+ * @param string|class string of class or class on which to attach this behavior. Defaults to null which will error
+ * but more important, if this is on PHP 5.3 it will use Late Static Binding to derive the class
+ * it should extend.
+ * <code>
+ * TPanel::attachClassBehavior('javascripts', (new TJsPanelBehavior())->init($this));
+ * </code>
+ * @param numeric|null priority of behavior, default: null the default priority of the {@link TPriorityList} Optional.
+ * @throws TInvalidOperationException if the class behavior is being added to a {@link TComponent}; due to recursion.
+ * @throws TInvalidOperationException if the class behavior is already defined
+ * @since 3.2.3
+ */
+ public static function attachClassBehavior($name,$behavior,$class=null,$priority=null) {
+ if(!$class&&function_exists('get_called_class'))
+ $class=get_called_class();
+ if(!$class)
+ throw new TInvalidOperationException('component_no_class_provided_nor_late_binding');
+
+ if(!is_string($name))
+ $name=get_class($name);
+ $class=strtolower($class);
+ if($class==='tcomponent')
+ throw new TInvalidOperationException('component_no_tcomponent_class_behaviors');
+ if(empty(self::$_um[$class]))
+ self::$_um[$class]=array();
+ if(isset(self::$_um[$class][$name]))
+ throw new TInvalidOperationException('component_class_behavior_defined',$class,$name);
+ $param=new TClassBehaviorEventParameter($class,$name,$behavior,$priority);
+ self::$_um[$class]=array($name=>$param)+self::$_um[$class];
+ $behaviorObject=is_string($behavior)?new $behavior:$behavior;
+ return $behaviorObject->raiseEvent('fxAttachClassBehavior',null,$param);
+ }
+
+
+ /**
+ * This will remove a behavior from a class. It unregisters it from future instances and
+ * pulls the changes from all the instances that are listening as well.
+ * PHP 5.3 uses Late Static Binding to derive the static class upon which this method is called.
+ * @param $name the key of the class behavior
+ * @param $class string class on which to attach this behavior. Defaults to null.
+ * @param $priority numeric|null|false priority. false is any priority, null is default
+ * {@link TPriorityList} priority, and numeric is a specific priority.
+ * @throws Exception if the the class cannot be derived from Late Static Binding and is not
+ * not supplied as a parameter.
+ * @since 3.2.3
+ */
+ public static function detachClassBehavior($name,$class=null,$priority=false) {
+ if(!$class&&function_exists('get_called_class'))
+ $class=get_called_class();
+ if(!$class)
+ throw new TInvalidOperationException('component_no_class_provided_nor_late_binding');
+
+ $class=strtolower($class);
+ if(!is_string($name))
+ $name=get_class($name);
+ if(empty(self::$_um[$class])||!isset(self::$_um[$class][$name]))
+ return false;
+ $param=self::$_um[$class][$name];
+ $behavior=$param->getBehavior();
+ unset(self::$_um[$class][$name]);
+ $behaviorObject=is_string($behavior)?new $behavior:$behavior;
+ return $behaviorObject->raiseEvent('fxDetachClassBehavior',null,$param);
+ }
+
+ /**
+ * Returns the named behavior object.
+ * The name 'asa' stands for 'as a'.
+ * @param string the behavior name
+ * @return IBehavior the behavior object, or null if the behavior does not exist
+ * @since 3.2.3
+ */
+ public function asa($behaviorname)
+ {
+ return isset($this->_m[$behaviorname])?$this->_m[$behaviorname]:null;
+ }
+
+ /**
+ * Returns whether or not the object or any of the behaviors are of a particular class.
+ * The name 'isa' stands for 'is a'. This first checks if $this is an instanceof the class.
+ * It then checks each Behavior. If a behavior implements {@link IInstanceCheck},
+ * then the behavior can determine what it is an instanceof. If this behavior function returns true,
+ * then this method returns true. If the behavior instance checking function returns false,
+ * then no further checking is performed as it is assumed to be correct.
+ *
+ * If the behavior instance check function returns nothing or null or the behavior
+ * doesn't implement the {@link IInstanceCheck} interface, then the default instanceof occurs.
+ * The default isa behavior is to check if the behavior is an instanceof the class.
+ *
+ * The behavior {@link IInstanceCheck} is to allow a behavior to have the host object
+ * act as a completely different object.
+ *
+ * @param class or string
+ * @return boolean whether or not the object or a behavior is an instance of a particular class
+ * @since 3.2.3
+ */
+ public function isa($class)
+ {
+ if($this instanceof $class)
+ return true;
+ if($this->_m!==null&&$this->_behaviorsenabled)
+ foreach($this->_m->toArray() as $behavior){
+ if(($behavior instanceof IBehavior)&&!$behavior->getEnabled())
+ continue;
+
+ $check = null;
+ if(($behavior->isa('IInstanceCheck'))&&$check=$behavior->isinstanceof($class,$this))
+ return true;
+ if($check===null&&($behavior->isa($class)))
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ * Attaches a list of behaviors to the component.
+ * Each behavior is indexed by its name and should be an instance of
+ * {@link IBehavior}, a string specifying the behavior class, or a
+ * {@link TClassBehaviorEventParameter}.
+ * @param array list of behaviors to be attached to the component
+ * @since 3.2.3
+ */
+ public function attachBehaviors($behaviors)
+ {
+ foreach($behaviors as $name=>$behavior)
+ if($behavior instanceof TClassBehaviorEventParameter)
+ $this->attachBehavior($behavior->getName(),$behavior->getBehavior(),$behavior->getPriority());
+ else
+ $this->attachBehavior($name,$behavior);
+ }
+
+ /**
+ * Detaches select behaviors from the component.
+ * Each behavior is indexed by its name and should be an instance of
+ * {@link IBehavior}, a string specifying the behavior class, or a
+ * {@link TClassBehaviorEventParameter}.
+ * @param array list of behaviors to be detached from the component
+ * @since 3.2.3
+ */
+ public function detachBehaviors($behaviors)
+ {
+ if($this->_m!==null)
+ {
+ foreach($behaviors as $name=>$behavior)
+ if($behavior instanceof TClassBehaviorEventParameter)
+ $this->detachBehavior($behavior->getName(),$behavior->getPriority());
+ else
+ $this->detachBehavior(is_string($behavior)?$behavior:$name);
+ }
+ }
+
+ /**
+ * Detaches all behaviors from the component.
+ * @since 3.2.3
+ */
+ public function clearBehaviors()
+ {
+ if($this->_m!==null)
+ {
+ foreach($this->_m->toArray() as $name=>$behavior)
+ $this->detachBehavior($name);
+ $this->_m=null;
+ }
+ }
+
+ /**
+ * Attaches a behavior to this component.
+ * This method will create the behavior object based on the given
+ * configuration. After that, the behavior object will be initialized
+ * by calling its {@link IBehavior::attach} method.
+ *
+ * Already attached behaviors may implement the function:
+ * <code>
+ * public function dyAttachBehavior($name,$behavior[, $chain]) {
+ * }
+ * </code>
+ * to be executed when attachBehavior is called. All attached behaviors are notified through
+ * dyAttachBehavior.
+ *
+ * @param string the behavior's name. It should uniquely identify this behavior.
+ * @param mixed the behavior configuration. This is passed as the first
+ * parameter to {@link YiiBase::createComponent} to create the behavior object.
+ * @return IBehavior the behavior object
+ * @since 3.2.3
+ */
+ public function attachBehavior($name,$behavior,$priority=null)
+ {
+ if(is_string($behavior))
+ $behavior=Prado::createComponent($behavior);
+ if(!($behavior instanceof IBaseBehavior))
+ throw new TInvalidDataTypeException('component_not_a_behavior',get_class($behavior));
+ if($behavior instanceof IBehavior)
+ $behavior->setEnabled(true);
+ if($this->_m===null)
+ $this->_m=new TPriorityMap;
+ $behavior->attach($this);
+ $this->dyAttachBehavior($name,$behavior);
+ $this->_m->add($name,$behavior,$priority);
+ return $behavior;
+ }
+
+ /**
+ * Detaches a behavior from the component.
+ * The behavior's {@link IBehavior::detach} method will be invoked.
+ *
+ * Behaviors may implement the function:
+ * <code>
+ * public function dyDetachBehavior($name,$behavior[, $chain]) {
+ * }
+ * </code>
+ * to be executed when detachBehavior is called. All attached behaviors are notified through
+ * dyDetachBehavior.
+ *
+ * @param string the behavior's name. It uniquely identifies the behavior.
+ * @param numeric the behavior's priority. This defaults to false, aka any priority.
+ * @return IBehavior the detached behavior. Null if the behavior does not exist.
+ * @since 3.2.3
+ */
+ public function detachBehavior($name,$priority=false)
+ {
+ if($this->_m!=null&&isset($this->_m[$name]))
+ {
+ $this->_m[$name]->detach($this);
+ $behavior=$this->_m->itemAt($name);
+ $this->_m->remove($name,$priority);
+ $this->dyDetachBehavior($name,$behavior);
+ return $behavior;
+ }
+ }
+
+ /**
+ * Enables all behaviors attached to this component independent of the behaviors
+ *
+ * Behaviors may implement the function:
+ * <code>
+ * public function dyEnableBehaviors($name,$behavior[, $chain]) {
+ * }
+ * </code>
+ * to be executed when enableBehaviors is called. All attached behaviors are notified through
+ * dyEnableBehaviors.
+ * @since 3.2.3
+ */
+ public function enableBehaviors()
+ {
+ if(!$this->_behaviorsenabled)
+ {
+ $this->_behaviorsenabled=true;
+ $this->dyEnableBehaviors();
+ }
+ }
+
+ /**
+ * Disables all behaviors attached to this component independent of the behaviors
+ *
+ * Behaviors may implement the function:
+ * <code>
+ * public function dyDisableBehaviors($name,$behavior[, $chain]) {
+ * }
+ * </code>
+ * to be executed when disableBehaviors is called. All attached behaviors are notified through
+ * dyDisableBehaviors.
+ * @since 3.2.3
+ */
+ public function disableBehaviors()
+ {
+ if($this->_behaviorsenabled)
+ {
+ $this->dyDisableBehaviors();
+ $this->_behaviorsenabled=false;
+ }
+ }
+
+
+ /**
+ * Returns if all the behaviors are turned on or off for the object.
+ * @return boolean whether or not all behaviors are enabled (true) or not (false)
+ * @since 3.2.3
+ */
+ public function getBehaviorsEnabled()
+ {
+ return $this->_behaviorsenabled;
+ }
+
+ /**
+ * Enables an attached object behavior. This cannot enable or disable whole class behaviors.
+ * A behavior is only effective when it is enabled.
+ * A behavior is enabled when first attached.
+ *
+ * Behaviors may implement the function:
+ * <code>
+ * public function dyEnableBehavior($name,$behavior[, $chain]) {
+ * }
+ * </code>
+ * to be executed when enableBehavior is called. All attached behaviors are notified through
+ * dyEnableBehavior.
+ *
+ * @param string the behavior's name. It uniquely identifies the behavior.
+ * @since 3.2.3
+ */
+ public function enableBehavior($name)
+ {
+ if($this->_m!=null&&isset($this->_m[$name])){
+ if($this->_m[$name] instanceof IBehavior) {
+ $this->_m[$name]->setEnabled(true);
+ $this->dyEnableBehavior($name,$this->_m[$name]);
+ return true;
+ }
+ return false;
+ }
+ return null;
+ }
+
+ /**
+ * Disables an attached behavior. This cannot enable or disable whole class behaviors.
+ * A behavior is only effective when it is enabled.
+ *
+ * Behaviors may implement the function:
+ * <code>
+ * public function dyDisableBehavior($name,$behavior[, $chain]) {
+ * }
+ * </code>
+ * to be executed when disableBehavior is called. All attached behaviors are notified through
+ * dyDisableBehavior.
+ *
+ * @param string the behavior's name. It uniquely identifies the behavior.
+ * @since 3.2.3
+ */
+ public function disableBehavior($name)
+ {
+ if($this->_m!=null&&isset($this->_m[$name])){
+ if($this->_m[$name] instanceof IBehavior) {
+ $this->_m[$name]->setEnabled(false);
+ $this->dyDisableBehavior($name,$this->_m[$name]);
+ return true;
+ }
+ return false;
+ }
+ return null;
+ }
+
+ /**
+ * Do not call this method. This is a PHP magic method that will be called automatically
+ * after any unserialization; it can perform reinitialization tasks on the object.
+ */
+ public function __wakeup()
+ {
+ if ($this->_e===null)
+ $this->_e = array();
+ }
+
+ /**
+ * Returns an array with the names of all variables of that object that should be serialized.
+ * Do not call this method. This is a PHP magic method that will be called automatically
+ * prior to any serialization.
+ */
+ public function __sleep()
+ {
+ $a = (array)$this;
+ $a = array_keys($a);
+ $exprops = array();
+ if($this->_listeningenabled===false)
+ $exprops[] = "\0TComponent\0_listeningenabled";
+ if($this->_behaviorsenabled===true)
+ $exprops[] = "\0TComponent\0_behaviorsenabled";
+ if ($this->_e===array())
+ $exprops[] = "\0TComponent\0_e";
+ if ($this->_m===null)
+ $exprops[] = "\0TComponent\0_m";
+ return array_diff($a,$exprops);
+ }
+}
+
+
+/**
+ * IDynamicMethods interface.
+ * IDynamicMethods marks an object to receive undefined global or dynamic events.
+ *
+ * @author Brad Anderson <javalizard@mac.com>
+ * @version $Id$
+ * @package System
+ * @since 3.2.3
+ */
+interface IDynamicMethods
+{
+ public function __dycall($method,$args);
+}
+
+
+
+/**
+ * TClassBehaviorEventParameter class.
+ * TClassBehaviorEventParameter is the parameter sent with the class behavior changes.
+ *
+ * @author Brad Anderson <javalizard@mac.com>
+ * @version $Id$
+ * @package System
+ * @since 3.2.3
+ */
+class TClassBehaviorEventParameter extends TEventParameter
+{
+ private $_class;
+ private $_name;
+ private $_behavior;
+ private $_priority;
+
+ /**
+ * Holds the parameters for the Class Behavior Events
+ * @param string $class this is the class to get the behavior
+ * @param string $name the name of the behavior
+ * @param object $behavior this is the behavior to implement the class behavior
+ */
+ public function __construct($class,$name,$behavior,$priority)
+ {
+ $this->_class=$class;
+ $this->_name=$name;
+ $this->_behavior=$behavior;
+ $this->_priority=$priority;
+ }
+
+ /**
+ * This is the class to get the behavior
+ * @return string the class to get the behavior
+ */
+ public function getClass()
+ {
+ return $this->_class;
+ }
+
+ /**
+ * name of the behavior
+ * @return string the name to get the behavior
+ */
+ public function getName()
+ {
+ return $this->_name;
+ }
+
+ /**
+ * This is the behavior which the class is to get
+ * @return object the behavior to implement
+ */
+ public function getBehavior()
+ {
+ return $this->_behavior;
+ }
+
+ /**
+ * This is the priority which the behavior is to get
+ * @return numeric the priority of the behavior
+ */
+ public function getPriority()
+ {
+ return $this->_priority;
+ }
+}
+
+
+/**
+ * TEnumerable class.
+ * TEnumerable is the base class for all enumerable types.
+ * To define an enumerable type, extend TEnumberable and define string constants.
+ * Each constant represents an enumerable value.
+ * The constant name must be the same as the constant value.
+ * For example,
+ * <code>
+ * class TTextAlign extends TEnumerable
+ * {
+ * const Left='Left';
+ * const Right='Right';
+ * }
+ * </code>
+ * Then, one can use the enumerable values such as TTextAlign::Left and
+ * TTextAlign::Right.
+ *
+ * @author Qiang Xue <qiang.xue@gmail.com>
+ * @package System
+ * @since 3.0
+ */
+class TEnumerable implements Iterator
+{
+ private $_enums=array();
+
+ public function __construct() {
+ $reflection=new ReflectionClass($this);
+ $this->_enums=$reflection->getConstants();
+ }
+
+ public function current() {
+ return current($this->_enums);
+ }
+
+ public function key() {
+ return key($this->_enums);
+ }
+
+ public function next() {
+ return next($this->_enums);
+ }
+
+ public function rewind() {
+ reset($this->_enums);
+ }
+
+ public function valid() {
+ return $this->current()!==false;
+ }
+}
+
+/**
+ * TPropertyValue class
+ *
+ * TPropertyValue is a utility class that provides static methods
+ * to convert component property values to specific types.
+ *
+ * TPropertyValue is commonly used in component setter methods to ensure
+ * the new property value is of specific type.
+ * For example, a boolean-typed property setter method would be as follows,
+ * <code>
+ * function setPropertyName($value) {
+ * $value=TPropertyValue::ensureBoolean($value);
+ * // $value is now of boolean type
+ * }
+ * </code>
+ *
+ * Properties can be of the following types with specific type conversion rules:
+ * - string: a boolean value will be converted to 'true' or 'false'.
+ * - boolean: string 'true' (case-insensitive) will be converted to true,
+ * string 'false' (case-insensitive) will be converted to false.
+ * - integer
+ * - float
+ * - array: string starting with '(' and ending with ')' will be considered as
+ * as an array expression and will be evaluated. Otherwise, an array
+ * with the value to be ensured is returned.
+ * - object
+ * - enum: enumerable type, represented by an array of strings.
+ *
+ * @author Qiang Xue <qiang.xue@gmail.com>
+ * @package System
+ * @since 3.0
+ */
+class TPropertyValue
+{
+ /**
+ * Converts a value to boolean type.
+ * Note, string 'true' (case-insensitive) will be converted to true,
+ * string 'false' (case-insensitive) will be converted to false.
+ * If a string represents a non-zero number, it will be treated as true.
+ * @param mixed the value to be converted.
+ * @return boolean
+ */
+ public static function ensureBoolean($value)
+ {
+ if (is_string($value))
+ return strcasecmp($value,'true')==0 || $value!=0;
+ else
+ return (boolean)$value;
+ }
+
+ /**
+ * Converts a value to string type.
+ * Note, a boolean value will be converted to 'true' if it is true
+ * and 'false' if it is false.
+ * @param mixed the value to be converted.
+ * @return string
+ */
+ public static function ensureString($value)
+ {
+ if (TJavaScript::isJsLiteral($value))
+ return $value;
+ if (is_bool($value))
+ return $value?'true':'false';
+ else
+ return (string)$value;
+ }
+
+ /**
+ * Converts a value to integer type.
+ * @param mixed the value to be converted.
+ * @return integer
+ */
+ public static function ensureInteger($value)
+ {
+ return (integer)$value;
+ }
+
+ /**
+ * Converts a value to float type.
+ * @param mixed the value to be converted.
+ * @return float
+ */
+ public static function ensureFloat($value)
+ {
+ return (float)$value;
+ }
+
+ /**
+ * Converts a value to array type. If the value is a string and it is
+ * in the form (a,b,c) then an array consisting of each of the elements
+ * will be returned. If the value is a string and it is not in this form
+ * then an array consisting of just the string will be returned. If the value
+ * is not a string then
+ * @param mixed the value to be converted.
+ * @return array
+ */
+ public static function ensureArray($value)
+ {
+ if(is_string($value))
+ {
+ $value = trim($value);
+ $len = strlen($value);
+ if ($len >= 2 && $value[0] == '(' && $value[$len-1] == ')')
+ {
+ eval('$array=array'.$value.';');
+ return $array;
+ }
+ else
+ return $len>0?array($value):array();
+ }
+ else
+ return (array)$value;
+ }
+
+ /**
+ * Converts a value to object type.
+ * @param mixed the value to be converted.
+ * @return object
+ */
+ public static function ensureObject($value)
+ {
+ return (object)$value;
+ }
+
+ /**
+ * Converts a value to enum type.
+ *
+ * This method checks if the value is of the specified enumerable type.
+ * A value is a valid enumerable value if it is equal to the name of a constant
+ * in the specified enumerable type (class).
+ * For more details about enumerable, see {@link TEnumerable}.
+ *
+ * For backward compatibility, this method also supports sanity
+ * check of a string value to see if it is among the given list of strings.
+ * @param mixed the value to be converted.
+ * @param mixed class name of the enumerable type, or array of valid enumeration values. If this is not an array,
+ * the method considers its parameters are of variable length, and the second till the last parameters are enumeration values.
+ * @return string the valid enumeration value
+ * @throws TInvalidDataValueException if the original value is not in the string array.
+ */
+ public static function ensureEnum($value,$enums)
+ {
+ static $types=array();
+ if(func_num_args()===2 && is_string($enums))
+ {
+ if(!isset($types[$enums]))
+ $types[$enums]=new ReflectionClass($enums);
+ if($types[$enums]->hasConstant($value))
+ return $value;
+ else
+ throw new TInvalidDataValueException(
+ 'propertyvalue_enumvalue_invalid',$value,
+ implode(' | ',$types[$enums]->getConstants()));
+ }
+ else if(!is_array($enums))
+ {
+ $enums=func_get_args();
+ array_shift($enums);
+ }
+ if(in_array($value,$enums,true))
+ return $value;
+ else
+ throw new TInvalidDataValueException('propertyvalue_enumvalue_invalid',$value,implode(' | ',$enums));
+ }
+
+ /**
+ * Converts the value to 'null' if the given value is empty
+ * @param mixed value to be converted
+ * @return mixed input or NULL if input is empty
+ */
+ public static function ensureNullIfEmpty($value)
+ {
+ return empty($value)?null:$value;
+ }
+}
+
+/**
+ * TEventParameter class.
+ * TEventParameter is the base class for all event parameter classes.
+ *
+ * @author Qiang Xue <qiang.xue@gmail.com>
+ * @package System
+ * @since 3.0
+ */
+class TEventParameter extends TComponent
+{
+}
+
+class TEventResults extends TEnumerable {
+ const EVENT_RESULT_FEED_FORWARD=1;
+ const EVENT_RESULT_FILTER=2;
+ const EVENT_RESULT_ALL=4;
+}
+
+/**
+ * TComponentReflection class.
+ *
+ * TComponentReflection provides functionalities to inspect the public/protected
+ * properties, events and methods defined in a class.
+ *
+ * The following code displays the properties and events defined in {@link TDataGrid},
+ * <code>
+ * $reflection=new TComponentReflection('TDataGrid');
+ * Prado::varDump($reflection->getProperties());
+ * Prado::varDump($reflection->getEvents());
+ * </code>
+ *
+ * @author Qiang Xue <qiang.xue@gmail.com>
+ * @package System
+ * @since 3.0
+ */
+class TComponentReflection extends TComponent
+{
+ private $_className;
+ private $_properties=array();
+ private $_events=array();
+ private $_methods=array();
+
+ /**
+ * Constructor.
+ * @param object|string the component instance or the class name
+ * @throws TInvalidDataTypeException if the object is not a component
+ */
+ public function __construct($component)
+ {
+ if(is_string($component) && class_exists($component,false))
+ $this->_className=$component;
+ else if(is_object($component))
+ $this->_className=get_class($component);
+ else
+ throw new TInvalidDataTypeException('componentreflection_class_invalid');
+ $this->reflect();
+ }
+
+ private function isPropertyMethod($method)
+ {
+ $methodName=$method->getName();
+ return $method->getNumberOfRequiredParameters()===0
+ && strncasecmp($methodName,'get',3)===0
+ && isset($methodName[3]);
+ }
+
+ private function isEventMethod($method)
+ {
+ $methodName=$method->getName();
+ return strncasecmp($methodName,'on',2)===0
+ && isset($methodName[2]);
+ }
+
+ private function reflect()
+ {
+ $class=new ReflectionClass($this->_className);
+ $properties=array();
+ $events=array();
+ $methods=array();
+ $isComponent=is_subclass_of($this->_className,'TComponent') || strcasecmp($this->_className,'TComponent')===0;
+ foreach($class->getMethods() as $method)
+ {
+ if($method->isPublic() || $method->isProtected())
+ {
+ $methodName=$method->getName();
+ if(!$method->isStatic() && $isComponent)
+ {
+ if($this->isPropertyMethod($method))
+ $properties[substr($methodName,3)]=$method;
+ else if($this->isEventMethod($method))
+ {
+ $methodName[0]='O';
+ $events[$methodName]=$method;
+ }
+ }
+ if(strncmp($methodName,'__',2)!==0)
+ $methods[$methodName]=$method;
+ }
+ }
+ $reserved=array();
+ ksort($properties);
+ foreach($properties as $name=>$method)
+ {
+ $this->_properties[$name]=array(
+ 'type'=>$this->determinePropertyType($method),
+ 'readonly'=>!$class->hasMethod('set'.$name),
+ 'protected'=>$method->isProtected(),
+ 'class'=>$method->getDeclaringClass()->getName(),
+ 'comments'=>$method->getDocComment()
+ );
+ $reserved['get'.strtolower($name)]=1;
+ $reserved['set'.strtolower($name)]=1;
+ }
+ ksort($events);
+ foreach($events as $name=>$method)
+ {
+ $this->_events[$name]=array(
+ 'class'=>$method->getDeclaringClass()->getName(),
+ 'protected'=>$method->isProtected(),
+ 'comments'=>$method->getDocComment()
+ );
+ $reserved[strtolower($name)]=1;
+ }
+ ksort($methods);
+ foreach($methods as $name=>$method)
+ {
+ if(!isset($reserved[strtolower($name)]))
+ $this->_methods[$name]=array(
+ 'class'=>$method->getDeclaringClass()->getName(),
+ 'protected'=>$method->isProtected(),
+ 'static'=>$method->isStatic(),
+ 'comments'=>$method->getDocComment()
+ );
+ }
+ }
+
+ /**
+ * Determines the property type.
+ * This method uses the doc comment to determine the property type.
+ * @param ReflectionMethod
+ * @return string the property type, '{unknown}' if type cannot be determined from comment
+ */
+ protected function determinePropertyType($method)
+ {
+ $comment=$method->getDocComment();
+ if(preg_match('/@return\\s+(.*?)\\s+/',$comment,$matches))
+ return $matches[1];
+ else
+ return '{unknown}';
+ }
+
+ /**
+ * @return string class name of the component
+ */
+ public function getClassName()
+ {
+ return $this->_className;
+ }
+
+ /**
+ * @return array list of component properties. Array keys are property names.
+ * Each array element is of the following structure:
+ * [type]=>property type,
+ * [readonly]=>whether the property is read-only,
+ * [protected]=>whether the method is protected or not
+ * [class]=>the class where the property is inherited from,
+ * [comments]=>comments associated with the property.
+ */
+ public function getProperties()
+ {
+ return $this->_properties;
+ }
+
+ /**
+ * @return array list of component events. Array keys are event names.
+ * Each array element is of the following structure:
+ * [protected]=>whether the event is protected or not
+ * [class]=>the class where the event is inherited from.
+ * [comments]=>comments associated with the event.
+ */
+ public function getEvents()
+ {
+ return $this->_events;
+ }
+
+ /**
+ * @return array list of public/protected methods. Array keys are method names.
+ * Each array element is of the following structure:
+ * [protected]=>whether the method is protected or not
+ * [static]=>whether the method is static or not
+ * [class]=>the class where the property is inherited from,
+ * [comments]=>comments associated with the event.
+ */
+ public function getMethods()
+ {
+ return $this->_methods;
+ }
+}
+
+/**
+ * IBaseBehavior interface is the base behavior class from which all other
+ * behaviors types are derived
+ *
+ * @author Brad Anderson <javalizard@mac.com>
+ * @version $Id$
+ * @package System
+ * @since 3.2.3
+ */
+interface IBaseBehavior {
+ /**
+ * Attaches the behavior object to the component.
+ * @param CComponent the component that this behavior is to be attached to.
+ */
+ public function attach($component);
+ /**
+ * Detaches the behavior object from the component.
+ * @param CComponent the component that this behavior is to be detached from.
+ */
+ public function detach($component);
+}
+
+/**
+ * IBehavior interfaces is implemented by instance behavior classes.
+ *
+ * A behavior is a way to enhance a component with additional methods and
+ * events that are defined in the behavior class and not available in the
+ * class. Objects may signal behaviors through dynamic events.
+ *
+ * @author Brad Anderson <javalizard@mac.com>
+ * @version $Id$
+ * @package System
+ * @since 3.2.3
+ */
+interface IBehavior extends IBaseBehavior
+{
+ /**
+ * @return boolean whether this behavior is enabled
+ */
+ public function getEnabled();
+ /**
+ * @param boolean whether this behavior is enabled
+ */
+ public function setEnabled($value);
+}
+
+
+/**
+ * IClassBehavior interface is implements behaviors across all instances of
+ * a particular class
+ *
+ * Any calls to functions not present in the original object but to behaviors
+ * derived from this class, will have inserted as the first argument parameter
+ * the object containing the behavior.
+ *
+ * For example:
+ * <code>
+ * $objWithClassBehavior->MethodOfClassBehavior(1, 20);
+ * </code>
+ * will be acted within the class behavior like this:
+ * <code>
+ * public function MethodOfClassBehavior($object, $firstParam, $secondParam){
+ * // $object === $objWithClassBehavior, $firstParam === 1, $secondParam === 20
+ * }
+ * </code>
+ *
+ * This also holds for 'dy' events as well. For dynamic events, method arguments would be:
+ * <code>
+ * public function dyMethodOfClassBehavior($object, $firstParam, $secondParam, $callchain){
+ * // $object === $objWithClassBehavior, $firstParam === 1, $secondParam === 20, $callchain instanceof {@link TCallChain}
+ * }
+ * </code>
+ *
+ * @author Brad Anderson <javalizard@mac.com>
+ * @version $Id$
+ * @package System
+ * @since 3.2.3
+ */
+interface IClassBehavior extends IBaseBehavior {
+}
+
+
+/**
+ * IInstanceCheck This interface allows objects to determine their own
+ * 'instanceof' results when {@link TComponent::isa} is called. This is
+ * important with behaviors because behaviors may want to look like
+ * particular objects other than themselves.
+ *
+ * @author Brad Anderson <javalizard@mac.com>
+ * @version $Id$
+ * @package System
+ * @since 3.2.3
+ */
+interface IInstanceCheck {
+ /**
+ * The method checks $this or, if needed, the parameter $instance is of type
+ * class. In the case of a Class Behavior, the instance to which the behavior
+ * is attached may be important to determine if $this is an instance
+ * of a particular class.
+ * @param class|string the component that this behavior is checking if it is an instanceof.
+ * @param object the object which the behavior is attached to. default: null
+ * @return boolean|null if the this or the instance is of type class. When null, no information could be derived and
+ * the default mechanisms take over.
+ */
+ public function isinstanceof($class,$instance=null);
+}
+
+/**
+ * TJavaScriptLiteral class that encloses string literals that are not
+ * supposed to be escaped by {@link TJavaScript::encode() }
+ *
+ * Since Prado 3.2 all the data that gets sent clientside inside a javascript statement
+ * is encoded by default to avoid any kind of injection.
+ * Sometimes there's the need to bypass this encoding and send raw javascript code.
+ * To ensure that a string doesn't get encoded by {@link TJavaScript::encode() },
+ * construct a new TJavaScriptLiteral:
+ * <code>
+ * // a javascript test string
+ * $js="alert('hello')";
+ * // the string in $raw will not be encoded when sent clientside inside a javascript block
+ * $raw=new TJavaScriptLiteral($js);
+ * // shortened form
+ * $raw=_js($js);
+ * </code>
+ *
+ * @package System
+ * @since 3.2.0
+ */
+class TJavaScriptLiteral
+{
+ protected $_s;
+
+ public function __construct($s)
+ {
+ $this->_s = $s;
+ }
+
+ public function __toString()
+ {
+ return (string)$this->_s;
+ }
+
+ public function toJavaScriptLiteral()
+ {
+ return $this->__toString();
+ }
+}
+
+/**
+ * TJavaScriptString class is an internal class that marks strings that will be
+ * forcibly encoded when rendered inside a javascript block
+ *
+ * @package System
+ * @since 3.2.0
+ */
+class TJavaScriptString extends TJavaScriptLiteral
+{
+ public function toJavaScriptLiteral()
+ {
+ return TJavaScript::jsonEncode((string)$this->_s,JSON_HEX_QUOT | JSON_HEX_APOS | JSON_HEX_TAG);
+ }
+}
+